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*Pathfinder & Starfinder
Modifying Deity requirement for a D&D / PF setting - do-able?
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<blockquote data-quote="gamerprinter" data-source="post: 6347226" data-attributes="member: 50895"><p>Who cares what the baseline is? Any setting could have unique attributes that defy the baseline, it depends on the setting and a given game's goals. I've run many campaigns that defy the baseline in one aspect or another. I've even published the Kaidan setting of Japanese horror (PFRPG) and it certainly doesn't fit the baseline - the cosmology is way different, access to deities is curtailed, PC death and reincarnation work completely differently, raise dead/reincarnation/resurrection by spell does not function at all. Yet it is still very much Pathfinder, and works well.</p><p></p><p></p><p></p><p>I've run a campaign with one god, but as in our "one god" modern world, there are different denominations and clerical orders with private agendas, and unique twists of ecclesiastic dogmas. Even had one paladin order at war with another order, both sides are lawful good and both sides worship the same god, yet are fighting to the death so their particular point of view on the word of God is the victorious one. Also think of the modern world where England and France are at war, even though both are convinced God is on their side and obviously not with the other, but its no real issue.</p><p></p><p>Running a cosmology of elemental planes only would work fine.</p><p></p><p>In my published setting of Kaidan, there is only 7 planes of existence: 5 of them coexist in the prime material and are intrinsically tied to the social caste system, each caste is its own 'plane' and 'planar' members are determined by birth and may change in the next reincarnation. Hell and a pocket ethereal plane are the only other planes of existence - there are no elemental planes, in Kaidan. Divine magic has to be adjudicated to accomodate differing planar existences, one god, or many gods.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6347226, member: 50895"] Who cares what the baseline is? Any setting could have unique attributes that defy the baseline, it depends on the setting and a given game's goals. I've run many campaigns that defy the baseline in one aspect or another. I've even published the Kaidan setting of Japanese horror (PFRPG) and it certainly doesn't fit the baseline - the cosmology is way different, access to deities is curtailed, PC death and reincarnation work completely differently, raise dead/reincarnation/resurrection by spell does not function at all. Yet it is still very much Pathfinder, and works well. I've run a campaign with one god, but as in our "one god" modern world, there are different denominations and clerical orders with private agendas, and unique twists of ecclesiastic dogmas. Even had one paladin order at war with another order, both sides are lawful good and both sides worship the same god, yet are fighting to the death so their particular point of view on the word of God is the victorious one. Also think of the modern world where England and France are at war, even though both are convinced God is on their side and obviously not with the other, but its no real issue. Running a cosmology of elemental planes only would work fine. In my published setting of Kaidan, there is only 7 planes of existence: 5 of them coexist in the prime material and are intrinsically tied to the social caste system, each caste is its own 'plane' and 'planar' members are determined by birth and may change in the next reincarnation. Hell and a pocket ethereal plane are the only other planes of existence - there are no elemental planes, in Kaidan. Divine magic has to be adjudicated to accomodate differing planar existences, one god, or many gods. [/QUOTE]
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Modifying Deity requirement for a D&D / PF setting - do-able?
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