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General Tabletop Discussion
*Dungeons & Dragons
Modifying/Expanding Ritual Casting
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<blockquote data-quote="Bacon Bits" data-source="post: 7852472" data-attributes="member: 6777737"><p>I'm putting these together because I think they're the same issue.</p><p></p><p>Mage armor intentionally costs a spell slot every day. If it was a ritual, the Wizards could just cast it from their spellbook at it would have no cost at all. Other classes, like Draconic Sorcerers, get AC 13 + Dex mod as a class feature or can wear armor. Wizards are <em>supposed</em> to be limited by having to cast it every day. You might make a rule that the spell is a ritual, but in that case I would still require the player to prepare it every day unlike most wizard rituals.</p><p></p><p>Find familiar is already a ritual.</p><p></p><p></p><p></p><p>This is the central conflict of playing a cleric or druid. Again, this is part of the game's design. It's supposed to be a difficult decision. You've got to play for awhile to know when you should burn spells to heal vs buff, or when you should short rest to recover. Short rest really is very effective.</p><p></p><p>I would consider making short rests to heal more attractive by making all hit dice recover from a long rest instead of only half. That should significantly reduce the tension for healing. Alternately, you might grant the character the Healer feat if you find your PCs actually struggling.</p><p></p><p></p><p></p><p>Water breathing is a ritual already, too. The wizard can take it when they reach 5th level, or you might give them access to (or let them buy) a scroll or spellbook with water breathing in it already that they can copy.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7852472, member: 6777737"] I'm putting these together because I think they're the same issue. Mage armor intentionally costs a spell slot every day. If it was a ritual, the Wizards could just cast it from their spellbook at it would have no cost at all. Other classes, like Draconic Sorcerers, get AC 13 + Dex mod as a class feature or can wear armor. Wizards are [I]supposed[/I] to be limited by having to cast it every day. You might make a rule that the spell is a ritual, but in that case I would still require the player to prepare it every day unlike most wizard rituals. Find familiar is already a ritual. This is the central conflict of playing a cleric or druid. Again, this is part of the game's design. It's supposed to be a difficult decision. You've got to play for awhile to know when you should burn spells to heal vs buff, or when you should short rest to recover. Short rest really is very effective. I would consider making short rests to heal more attractive by making all hit dice recover from a long rest instead of only half. That should significantly reduce the tension for healing. Alternately, you might grant the character the Healer feat if you find your PCs actually struggling. Water breathing is a ritual already, too. The wizard can take it when they reach 5th level, or you might give them access to (or let them buy) a scroll or spellbook with water breathing in it already that they can copy. [/QUOTE]
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