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General Tabletop Discussion
*Dungeons & Dragons
Modifying/Expanding Ritual Casting
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<blockquote data-quote="DND_Reborn" data-source="post: 7852620" data-attributes="member: 6987520"><p>I am a bit confused.</p><p></p><p>It seems like you are expanding spells that can be cast as rituals but them limiting how many rituals you can cast in a day by your attunement feature and then also each of those only 1/day <em>and</em> making them take longer to cast???</p><p></p><p>How is this helping any of your goals? I mean, you have a lot more spells as rituals, but then you hardly get to use them.</p><p></p><p>a) sure, a lot of spells could be rituals that aren't. if you want to give some spells the ritual tag that don't have it, go ahead and do it. if it is too powerful that way, switch it back.</p><p></p><p>b) your wife can cast any prepared ritual spell as a ritual without expending a spell slot. so, she should still have slots available for healing spells. now, as a cleric she still has to have the rituals prepared.</p><p></p><p>c) as others have stated, Find Familiar is a ritual (as is Water Breathing) and Mage Armor can be a ritual if you as the DM <em>want</em> it to be.</p><p></p><p>Personally, I don't think your idea is going to accomplish much towards helping your goals. Maybe I am missing something...?</p><p></p><p>There are other ways you might want to consider. Maybe grant classes with the ritual feature a number of spells equal to their spellcasting ability score modifier to make rituals. When they level, they can change out a custom ritual spell they have for a new one. Or maybe when their proficiency bonus improves they gain a new one (and begin with two) if you want to keep it based on proficiency bonus. This way they begin with two "custom" rituals, and gain another at 5th, 9th, 13th, and 17th.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7852620, member: 6987520"] I am a bit confused. It seems like you are expanding spells that can be cast as rituals but them limiting how many rituals you can cast in a day by your attunement feature and then also each of those only 1/day [I]and[/I] making them take longer to cast??? How is this helping any of your goals? I mean, you have a lot more spells as rituals, but then you hardly get to use them. a) sure, a lot of spells could be rituals that aren't. if you want to give some spells the ritual tag that don't have it, go ahead and do it. if it is too powerful that way, switch it back. b) your wife can cast any prepared ritual spell as a ritual without expending a spell slot. so, she should still have slots available for healing spells. now, as a cleric she still has to have the rituals prepared. c) as others have stated, Find Familiar is a ritual (as is Water Breathing) and Mage Armor can be a ritual if you as the DM [I]want[/I] it to be. Personally, I don't think your idea is going to accomplish much towards helping your goals. Maybe I am missing something...? There are other ways you might want to consider. Maybe grant classes with the ritual feature a number of spells equal to their spellcasting ability score modifier to make rituals. When they level, they can change out a custom ritual spell they have for a new one. Or maybe when their proficiency bonus improves they gain a new one (and begin with two) if you want to keep it based on proficiency bonus. This way they begin with two "custom" rituals, and gain another at 5th, 9th, 13th, and 17th. [/QUOTE]
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