Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Modifying/Expanding Ritual Casting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bacon Bits" data-source="post: 7852969" data-attributes="member: 6777737"><p>Yup, that's fair.</p><p></p><p></p><p></p><p>I would avoid the phrase "attune" simply because "attunement" is used to describe the limit on the number of magic items that you can use at any one time. I would just say "prepared rituals" or "selected ritual spells".</p><p></p><p></p><p></p><p>Honestly, with the requirements you've set (prepare only proficiency bonus rituals, 24 hours to prepare one ritual (or was this just restating the 1/day thing?), each ritual only once a day) I'm not convinced there are <em>any </em>spells below 6th level that would not be acceptable as a ritual 1/day. <em>Polymorph</em> is probably one that stands out to me that I would think about, or <em>planar binding </em>or similar magic. Anything that lasts longer than the ritual's casting time (even with your extended time) or is instantaneous (i.e., permanent) is at least a little suspicious.</p><p></p><p>Conversely, I'm not sure I would allow any 6th level spells to become rituals. There are only two 6th level spells that are currently rituals. It would really depend on the spell. I can't think of any spells of 7th level or higher that I <em>would allow</em> to be rituals (there are <em>zero</em> ritual spells of 7th level or higher currently). The game very deliberately limits spellcasters to a <em>very</em> small number of 6th, 7th, 8th, and 9th level spell slots. You must be level 19 to have two 6th level spell slots, and you must be level 20 to have two 7th level spell slots. You never get more than one 8th or 9th level spell slot each.</p><p></p><p>If you look at Warlock, you'll notice that 6th and higher level spells are cast through Mystic Arcanum instead of Pact Magic, and you get different rules. In reality, all spellcasters have this limitation, it's just better hidden. It's a very deliberate design decision. Having access to 6th-9th level spells is itself a major class feature.</p><p></p><p>Either way, I think this adds a significant amount of flexibility and power to most spellcasting classes. I'd personally rather have the ability to cast <em>detect magic</em> when I needed it, but this is more powerful.</p><p></p><p></p><p></p><p>I would not even worry about this. If an NPC needs a spell out of combat, they should just have it prepared and available to cast. Especially a 1st level spell. NPCs are not really obligated to follow the same rules as the PCs. It's not cheating. It's DM's perogative to keep the game moving. You're the man behind the curtain; don't feel bad about pulling a few tricks. Unless you're doing something like casting charm on 100 people in a row, it's not worth bothering with the details (and then you could use <em>eyes of charming).</em></p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7852969, member: 6777737"] Yup, that's fair. I would avoid the phrase "attune" simply because "attunement" is used to describe the limit on the number of magic items that you can use at any one time. I would just say "prepared rituals" or "selected ritual spells". Honestly, with the requirements you've set (prepare only proficiency bonus rituals, 24 hours to prepare one ritual (or was this just restating the 1/day thing?), each ritual only once a day) I'm not convinced there are [I]any [/I]spells below 6th level that would not be acceptable as a ritual 1/day. [I]Polymorph[/I] is probably one that stands out to me that I would think about, or [I]planar binding [/I]or similar magic. Anything that lasts longer than the ritual's casting time (even with your extended time) or is instantaneous (i.e., permanent) is at least a little suspicious. Conversely, I'm not sure I would allow any 6th level spells to become rituals. There are only two 6th level spells that are currently rituals. It would really depend on the spell. I can't think of any spells of 7th level or higher that I [I]would allow[/I] to be rituals (there are [I]zero[/I] ritual spells of 7th level or higher currently). The game very deliberately limits spellcasters to a [I]very[/I] small number of 6th, 7th, 8th, and 9th level spell slots. You must be level 19 to have two 6th level spell slots, and you must be level 20 to have two 7th level spell slots. You never get more than one 8th or 9th level spell slot each. If you look at Warlock, you'll notice that 6th and higher level spells are cast through Mystic Arcanum instead of Pact Magic, and you get different rules. In reality, all spellcasters have this limitation, it's just better hidden. It's a very deliberate design decision. Having access to 6th-9th level spells is itself a major class feature. Either way, I think this adds a significant amount of flexibility and power to most spellcasting classes. I'd personally rather have the ability to cast [I]detect magic[/I] when I needed it, but this is more powerful. I would not even worry about this. If an NPC needs a spell out of combat, they should just have it prepared and available to cast. Especially a 1st level spell. NPCs are not really obligated to follow the same rules as the PCs. It's not cheating. It's DM's perogative to keep the game moving. You're the man behind the curtain; don't feel bad about pulling a few tricks. Unless you're doing something like casting charm on 100 people in a row, it's not worth bothering with the details (and then you could use [I]eyes of charming).[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Modifying/Expanding Ritual Casting
Top