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Modifying Ranger's Beast of the Land
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<blockquote data-quote="pukunui" data-source="post: 8372676" data-attributes="member: 54629"><p>Hi all,</p><p></p><p>I've just had a player rejoin one of my gaming groups, and he has chosen to play a kobold beast master ranger. Apparently he loves spiders, and he wants his ranger's pet to be a spider that his kobold can ride on. One of the other players convinced him to use the variant Primal Companion feature from Tasha's, but in our first gameplay session last night, he was disappointed to discover that the generic Beast of the Land statblock doesn't allow his pet to be an "actual" spider. It <em>does</em> have a climb speed, but it can't climb on ceilings and sling webs and things like a normal spider can.</p><p></p><p>The other player has pointed out that, while he can have an "actual" giant wolf spider by using the regular beast master rules, the spider won't scale in power and will quickly end up useless compared to the "Beast of the Land". (EDIT: I've just gone back and looked at the revised beast master companion rules, and it absolutely does scale in pretty much all the same places. It just gets fewer hit points [default or 4 x ranger level vs 5 + 5 x ranger level for primal] and requires an action to command vs a bonus action for the primal version. The primal one is also easier to restore to life when it dies.)</p><p></p><p>I'd like to help him out so he can have more fun.</p><p></p><p>The giant wolf spider statblock is already pretty similar to the generic Beast of the Land statblock. I am thinking of maybe removing the <em>Charge </em>feature and replacing it with the wolf spider's <em>Spider Climb</em>, <em>Web Sense</em>, and <em>Web Walker</em> features. That seems fair enough. I could then replace the generic "maul" attack with a bite attack that can also do a save for half 1d6 poison dmg (to replace the extra 1d6 dmg from the <em>Charge </em>feature).</p><p></p><p>So basically we'd end up with:</p><p></p><p><strong>Spider Companion</strong></p><p><em>Medium beast</em></p><p></p><p><strong>Armor Class</strong> 13 + PB (natural armor)</p><p><strong>Hit Points</strong> 5 + five times your ranger level (the beast has a number of Hit Dice [d8s] equal to your ranger level)</p><p><strong>Speed</strong> 40 ft., climb 40 ft.</p><p></p><p>STR 14 (+2) DEX 14 (+2) CON 15 (+2) INT 8 (−1) WIS 14 (+2) CHA 11 (+0)</p><p><strong>Senses </strong>darkvision 60 ft., passive Perception 12</p><p><strong>Languages </strong>understands the languages you speak</p><p><strong>Challenge</strong> — <strong>Proficiency Bonus (PB)</strong> equals your bonus</p><p></p><p><em><strong>Spider Climb.</strong></em> The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</p><p><em><strong>Web Sense.</strong></em> While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.</p><p><em><strong>Web Walker.</strong></em> The spider ignores movement restrictions caused by webbing.</p><p><em><strong>Primal Bond.</strong></em> You can add your proficiency bonus to any ability check or saving throw that the beast makes.</p><p></p><p><strong><u>Actions</u></strong></p><p><em><strong>Bite.</strong> Melee Weapon Attack:</em> your spell attack modifier to hit, reach 5 ft., one target. <em>Hit:</em> 1d8 + 2 + PB piercing damage, and the target must make a Constitution saving throw with a DC equal to 10 + PB, taking 3 (1d6) poison damage on a failed save, or half as much damage on a successful one.</p><p></p><p></p><p>How does that look? It's more overtly spiderish, it will scale with the ranger's level, but it's not exactly the same as a regular giant wolf spider (no blindsight, skill proficiencies, or paralyzation).</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="pukunui, post: 8372676, member: 54629"] Hi all, I've just had a player rejoin one of my gaming groups, and he has chosen to play a kobold beast master ranger. Apparently he loves spiders, and he wants his ranger's pet to be a spider that his kobold can ride on. One of the other players convinced him to use the variant Primal Companion feature from Tasha's, but in our first gameplay session last night, he was disappointed to discover that the generic Beast of the Land statblock doesn't allow his pet to be an "actual" spider. It [I]does[/I] have a climb speed, but it can't climb on ceilings and sling webs and things like a normal spider can. The other player has pointed out that, while he can have an "actual" giant wolf spider by using the regular beast master rules, the spider won't scale in power and will quickly end up useless compared to the "Beast of the Land". (EDIT: I've just gone back and looked at the revised beast master companion rules, and it absolutely does scale in pretty much all the same places. It just gets fewer hit points [default or 4 x ranger level vs 5 + 5 x ranger level for primal] and requires an action to command vs a bonus action for the primal version. The primal one is also easier to restore to life when it dies.) I'd like to help him out so he can have more fun. The giant wolf spider statblock is already pretty similar to the generic Beast of the Land statblock. I am thinking of maybe removing the [I]Charge [/I]feature and replacing it with the wolf spider's [I]Spider Climb[/I], [I]Web Sense[/I], and [I]Web Walker[/I] features. That seems fair enough. I could then replace the generic "maul" attack with a bite attack that can also do a save for half 1d6 poison dmg (to replace the extra 1d6 dmg from the [I]Charge [/I]feature). So basically we'd end up with: [B]Spider Companion[/B] [I]Medium beast[/I] [B]Armor Class[/B] 13 + PB (natural armor) [B]Hit Points[/B] 5 + five times your ranger level (the beast has a number of Hit Dice [d8s] equal to your ranger level) [B]Speed[/B] 40 ft., climb 40 ft. STR 14 (+2) DEX 14 (+2) CON 15 (+2) INT 8 (−1) WIS 14 (+2) CHA 11 (+0) [B]Senses [/B]darkvision 60 ft., passive Perception 12 [B]Languages [/B]understands the languages you speak [B]Challenge[/B] — [B]Proficiency Bonus (PB)[/B] equals your bonus [I][B]Spider Climb.[/B][/I] The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. [I][B]Web Sense.[/B][/I] While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. [I][B]Web Walker.[/B][/I] The spider ignores movement restrictions caused by webbing. [I][B]Primal Bond.[/B][/I] You can add your proficiency bonus to any ability check or saving throw that the beast makes. [B][U]Actions[/U][/B] [I][B]Bite.[/B] Melee Weapon Attack:[/I] your spell attack modifier to hit, reach 5 ft., one target. [I]Hit:[/I] 1d8 + 2 + PB piercing damage, and the target must make a Constitution saving throw with a DC equal to 10 + PB, taking 3 (1d6) poison damage on a failed save, or half as much damage on a successful one. How does that look? It's more overtly spiderish, it will scale with the ranger's level, but it's not exactly the same as a regular giant wolf spider (no blindsight, skill proficiencies, or paralyzation). Thoughts? [/QUOTE]
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