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Modifying Speaker in Dreams to improve cohesion
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<blockquote data-quote="Pielorinho" data-source="post: 322986" data-attributes="member: 259"><p>Glad you like it, StalkingBlue!</p><p></p><p>I'll talk a bit here about the changes in appearance that I made to the monsters in the adventure. Note that I run a world with a Byzantium-meets-Cthulhu flavor, so the monsters that don't wave tentacles are modified to look like something from the Middle- or Near East.</p><p></p><p>Grimlocks: I gave these some other, exotic sounding name, and made them look like they were made of smooth dull gray stone. They love bright colors, and had stolen several multicolored robes for themselves before the PCs arrived in town, and would choose terror victims based on the victims' bright colors -- thus, a costumed bellydancer and a fruitseller were among the victims. (This business never really came up as more than windowdressing in the adventure, but had the PCs pursued it, they might have used the robes as a clue to track the grimlocks down).</p><p></p><p>When a grimlock killed a victim, it would bend down and kiss the victim on the lips. The victim would begin to turn gray; within a day, their body would be completely colorless. At the same time, they'd begin to lose definition, almost as if their body were made of wax and were beginning to soften. WIthin two days, their body would evaporate away.</p><p></p><p>Again, this was windowdressing, but it creeped my players out.</p><p></p><p>Wererats: I left these pretty much as described, with one small change: PCs infected by wererats would, under the next full moon, transform different from normal. Instead of changing shape, a rat would crawl from their mouth and go do wereratly type stuff. It would return at dawn. While the rat was outside of the PC, the PC would be in a comatose slumber, impossible to awaken.</p><p></p><p>Big Nasty Summoned Worms: Left as described. Yay Cthulhu crawlies!</p><p></p><p>Other summoned creatures: The Blessed is just begging to be an Alienist, a PrC from Tome & Blood. Let her summon terrifying multilegged leeches with dire weasel stats, or gruesome shambling monstrosities with bear stats.</p><p></p><p>Gibbering Mouther: I forget whether I've described this above. The Gibbering Mouther was the coalesced nightmares of the lunatic in the closet. Viewing it caused a severe distortion of spatial/temporal perception, leading to the confusion effect. It appeared to be a void filled with stars, spinning, and with planet-sized heads. The heads would be impossibly distant at one moment, and then the next moment they would veer close and bite onto an opponent with sharpened teeth; had too many of the heads grabbed on at once, it would have pulled the PC swirling into the galaxy's depths. Occasionally, a comet would flash by, its light blinding the PCs.</p><p></p><p>It had all of a mouther's abilities, but looked kinda different.</p><p></p><p>(Incidentally, remember the victim that the town guard had found outside the bookshop, the one covered in tiny bite marks? Totally stupid, and I threw it out as a clue: the town guard would have to be cretins to find this body and not be suspicious as all get-out)</p><p></p><p>Gibbering Mouther in Basement: One too many gibbering mouthers. I replaced it with three vargouilles, only I made them the severed heads of previous cult victims, animated by some demon-spirit; rather than looking like bats-with-big-heads, I had them look just like flying severed heads trailing long hair.</p><p></p><p>Ogre Mage, Osyluth, Barghest: All of them were monkeydemons, come from some country to the East to help open the gate. A knowledge: Arcana check (I think) told the PCs that monkeydemons were famously magical, tricky, and difficult to wound with normal weapons. </p><p></p><p>Ogre Mage: a gorilla-demon, only he looked more like your typical Indian Angry Djinn: colorful, wide, with big fangs. Find a book of Asian-Indian mythological art for an idea of what I'm talking about. If the PCs are having too easy a time of it, remember that ogre mages can cast invisibility on their allies at will.</p><p></p><p>Barghests: I made these look like golden spider monkeys; in human form, they were beautiful men wearing expensive, flamboyant clothes. They preferred to use their emotion powers not on the PCs, but rather on the town populace; in one scene, they convinced a temple full of refugees to attack the PCs in maddened rage. Sadly, the PCs figured out what was happening and fought with subdual damage only; the barghest's plan to force the PCs to murder townsfolk and thereby alienate them from their allies fell through.</p><p></p><p>Osyluth: To understand this, you need to find a Web site about Aye-Ayes, a terrifying lemur with huge eyes and a vicious middle-finger. A couple of my players enjoy a delicious horrified obsession with aye-ayes, and so I made the Osyluth an Aye-Aye demon. It was extremely tall and thin, with huge yellow eyes suggestive of the full moon, and always wore a long robe that concealed its hands. The middle digit on each finger was much longer than the others and carried the poison that normally appears on an osyluth's tail. I replaced the Wall of Ice power with a Hold Monster power.</p><p></p><p>Finally, </p><p></p><p>Fiendish Velociraptor: I made it an alienist's velociraptor (I can't remember what that template is called) instead of fiendish, brilliant blue covered in irregular yellow spots. When it monstered out, thousands of little yellow lizards crawled out of the spots and covered its skin, jumping onto PCs and scurrying around over them.</p><p></p><p>I think that's all the monsters they encountered -- I cut some of the monsters out because we were getting tired with the adventure and wanted to wrap things up.</p><p></p><p>Next, if folks want: changes to locations! (These were pretty minor, all told)</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 322986, member: 259"] Glad you like it, StalkingBlue! I'll talk a bit here about the changes in appearance that I made to the monsters in the adventure. Note that I run a world with a Byzantium-meets-Cthulhu flavor, so the monsters that don't wave tentacles are modified to look like something from the Middle- or Near East. Grimlocks: I gave these some other, exotic sounding name, and made them look like they were made of smooth dull gray stone. They love bright colors, and had stolen several multicolored robes for themselves before the PCs arrived in town, and would choose terror victims based on the victims' bright colors -- thus, a costumed bellydancer and a fruitseller were among the victims. (This business never really came up as more than windowdressing in the adventure, but had the PCs pursued it, they might have used the robes as a clue to track the grimlocks down). When a grimlock killed a victim, it would bend down and kiss the victim on the lips. The victim would begin to turn gray; within a day, their body would be completely colorless. At the same time, they'd begin to lose definition, almost as if their body were made of wax and were beginning to soften. WIthin two days, their body would evaporate away. Again, this was windowdressing, but it creeped my players out. Wererats: I left these pretty much as described, with one small change: PCs infected by wererats would, under the next full moon, transform different from normal. Instead of changing shape, a rat would crawl from their mouth and go do wereratly type stuff. It would return at dawn. While the rat was outside of the PC, the PC would be in a comatose slumber, impossible to awaken. Big Nasty Summoned Worms: Left as described. Yay Cthulhu crawlies! Other summoned creatures: The Blessed is just begging to be an Alienist, a PrC from Tome & Blood. Let her summon terrifying multilegged leeches with dire weasel stats, or gruesome shambling monstrosities with bear stats. Gibbering Mouther: I forget whether I've described this above. The Gibbering Mouther was the coalesced nightmares of the lunatic in the closet. Viewing it caused a severe distortion of spatial/temporal perception, leading to the confusion effect. It appeared to be a void filled with stars, spinning, and with planet-sized heads. The heads would be impossibly distant at one moment, and then the next moment they would veer close and bite onto an opponent with sharpened teeth; had too many of the heads grabbed on at once, it would have pulled the PC swirling into the galaxy's depths. Occasionally, a comet would flash by, its light blinding the PCs. It had all of a mouther's abilities, but looked kinda different. (Incidentally, remember the victim that the town guard had found outside the bookshop, the one covered in tiny bite marks? Totally stupid, and I threw it out as a clue: the town guard would have to be cretins to find this body and not be suspicious as all get-out) Gibbering Mouther in Basement: One too many gibbering mouthers. I replaced it with three vargouilles, only I made them the severed heads of previous cult victims, animated by some demon-spirit; rather than looking like bats-with-big-heads, I had them look just like flying severed heads trailing long hair. Ogre Mage, Osyluth, Barghest: All of them were monkeydemons, come from some country to the East to help open the gate. A knowledge: Arcana check (I think) told the PCs that monkeydemons were famously magical, tricky, and difficult to wound with normal weapons. Ogre Mage: a gorilla-demon, only he looked more like your typical Indian Angry Djinn: colorful, wide, with big fangs. Find a book of Asian-Indian mythological art for an idea of what I'm talking about. If the PCs are having too easy a time of it, remember that ogre mages can cast invisibility on their allies at will. Barghests: I made these look like golden spider monkeys; in human form, they were beautiful men wearing expensive, flamboyant clothes. They preferred to use their emotion powers not on the PCs, but rather on the town populace; in one scene, they convinced a temple full of refugees to attack the PCs in maddened rage. Sadly, the PCs figured out what was happening and fought with subdual damage only; the barghest's plan to force the PCs to murder townsfolk and thereby alienate them from their allies fell through. Osyluth: To understand this, you need to find a Web site about Aye-Ayes, a terrifying lemur with huge eyes and a vicious middle-finger. A couple of my players enjoy a delicious horrified obsession with aye-ayes, and so I made the Osyluth an Aye-Aye demon. It was extremely tall and thin, with huge yellow eyes suggestive of the full moon, and always wore a long robe that concealed its hands. The middle digit on each finger was much longer than the others and carried the poison that normally appears on an osyluth's tail. I replaced the Wall of Ice power with a Hold Monster power. Finally, Fiendish Velociraptor: I made it an alienist's velociraptor (I can't remember what that template is called) instead of fiendish, brilliant blue covered in irregular yellow spots. When it monstered out, thousands of little yellow lizards crawled out of the spots and covered its skin, jumping onto PCs and scurrying around over them. I think that's all the monsters they encountered -- I cut some of the monsters out because we were getting tired with the adventure and wanted to wrap things up. Next, if folks want: changes to locations! (These were pretty minor, all told) Daniel [/QUOTE]
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