Charles Gray
First Post
OK-- I love the system in Grim tales and am trying to adopt it to a more high magic setting. One idea was to convert spell burn to subdual damage, which makes the wizard less likely to keel over after a single blast.
It also means taht absolutely EVERY "wizard" will be taking nothing but tough levels. Now, while the LA Raiders spellcasting division is an amusing thought, it isn't thematically appropriate.
I would really, really like to avoid any simple "fiat" such as refusing to let tough heros to take sorcery, but I would like a mechanism that minimizes the difference.
Any thoughts?
It also means taht absolutely EVERY "wizard" will be taking nothing but tough levels. Now, while the LA Raiders spellcasting division is an amusing thought, it isn't thematically appropriate.
I would really, really like to avoid any simple "fiat" such as refusing to let tough heros to take sorcery, but I would like a mechanism that minimizes the difference.
Any thoughts?