Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Modifying Spell burn.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rodrigo Istalindir" data-source="post: 1788612" data-attributes="member: 2810"><p>I played Brother Temerius, the divine caster in Old One's game. It was my first 'live' experience with Grim Tales, so I was anxious to see how spellcasting worked.</p><p></p><p>If you want to use the GT system in a high-magic setting, your player will have to take many, many levels in Smart/Dedicated/Charismatic. In order to be even moderately successful, they'll have to burn almost all their talent picks on 'Improved Caster Level', which is an Advanced Talent only available to those classes. To have a 50/50 chance of casting a 9th level spell, he'll have to have a Caster Level of 9 (1 base for Magical Adept, plus 8 from Increased Caster Level talents). 9th level spell = DC19 vs. d20+Caster Level.</p><p>You suffer spell burn even on failures, and with a d6 burn die, he'll still likely take a pont or two every time he casts a spell. (More, if he rolls like I did <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) A 10th level GT caster with max caster level and an 18 INT who tries to cast the equivalent of a 10th level wizard's full repetoire in a day is apt to be down 7 or 8 points of Strength, and he'll not have actually succeeded in casting all those spells.</p><p></p><p>Furthermore, all spell effects that use 'caster level' as a variable will be halved over the equivalent D&D wizard, whose caster level = class level most of the time.</p><p></p><p>To succeed, a GT caster has to discipline himself to cast spells well below his maximum whenever possible, which is counter-intuitive to players used to D&D type magic.</p><p></p><p>One possible alternative would be to allow the caster to recover an amount of spell-burn damage equal to their casting stat bonus after a full nights rest. This would allow the cautious caster to function for an extended period without crippling himself, and would let him go all-out in an emergency without spending the next week having to be carried around on someone's back.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 1788612, member: 2810"] I played Brother Temerius, the divine caster in Old One's game. It was my first 'live' experience with Grim Tales, so I was anxious to see how spellcasting worked. If you want to use the GT system in a high-magic setting, your player will have to take many, many levels in Smart/Dedicated/Charismatic. In order to be even moderately successful, they'll have to burn almost all their talent picks on 'Improved Caster Level', which is an Advanced Talent only available to those classes. To have a 50/50 chance of casting a 9th level spell, he'll have to have a Caster Level of 9 (1 base for Magical Adept, plus 8 from Increased Caster Level talents). 9th level spell = DC19 vs. d20+Caster Level. You suffer spell burn even on failures, and with a d6 burn die, he'll still likely take a pont or two every time he casts a spell. (More, if he rolls like I did :D ) A 10th level GT caster with max caster level and an 18 INT who tries to cast the equivalent of a 10th level wizard's full repetoire in a day is apt to be down 7 or 8 points of Strength, and he'll not have actually succeeded in casting all those spells. Furthermore, all spell effects that use 'caster level' as a variable will be halved over the equivalent D&D wizard, whose caster level = class level most of the time. To succeed, a GT caster has to discipline himself to cast spells well below his maximum whenever possible, which is counter-intuitive to players used to D&D type magic. One possible alternative would be to allow the caster to recover an amount of spell-burn damage equal to their casting stat bonus after a full nights rest. This would allow the cautious caster to function for an extended period without crippling himself, and would let him go all-out in an emergency without spending the next week having to be carried around on someone's back. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Modifying Spell burn.
Top