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Modifying the AU casting system
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<blockquote data-quote="GoodKingJayIII" data-source="post: 1492917" data-attributes="member: 13804"><p>I don't think it's so much a problem as it is a very different manifestation of a highly traditional concept. AU casters have to take feats to gain access to new spells, which is very different from DnD, where casters either learn a few spells inherently, know all spells from their gods (or nature, or what have you), or can learn spells with the appropriate skill check. Obviously any of these methods is much preferred to spending a precious feat slot.</p><p></p><p>But I think the expenditure of a feat slot really helps bring AU casters in line with other non-spellcasting classes. One of the many mantras I've heard often from AU players is that AU class power scales on a far more linear level, whereas DnD classes scale at an exponential level. Reading the classes on paper, I'd definitely agree with this (haven't progressed far enough in my AU game to be able to judge definitely). Spending a feat is just the way they do it in AU.</p><p></p><p>But I think it's more than that as well. I think the AU classes are precisely balanced against one another mechanically. Casters need to spend feats in order to increase their flexibility, <em>just like any other class</em>. If an unfettered wants an extra attack, he needs a feat (Rapid Strike). If a Magister wants Eldritch Armor, he needs a feat (Exotic Spell). It feels strange, and I admit I was hesitant about it at first. But I think this does much more to bridge the power gap between the melee and caster classes. It's the best--perhaps the only--solution I've seen for that problem.</p></blockquote><p></p>
[QUOTE="GoodKingJayIII, post: 1492917, member: 13804"] I don't think it's so much a problem as it is a very different manifestation of a highly traditional concept. AU casters have to take feats to gain access to new spells, which is very different from DnD, where casters either learn a few spells inherently, know all spells from their gods (or nature, or what have you), or can learn spells with the appropriate skill check. Obviously any of these methods is much preferred to spending a precious feat slot. But I think the expenditure of a feat slot really helps bring AU casters in line with other non-spellcasting classes. One of the many mantras I've heard often from AU players is that AU class power scales on a far more linear level, whereas DnD classes scale at an exponential level. Reading the classes on paper, I'd definitely agree with this (haven't progressed far enough in my AU game to be able to judge definitely). Spending a feat is just the way they do it in AU. But I think it's more than that as well. I think the AU classes are precisely balanced against one another mechanically. Casters need to spend feats in order to increase their flexibility, [I]just like any other class[/I]. If an unfettered wants an extra attack, he needs a feat (Rapid Strike). If a Magister wants Eldritch Armor, he needs a feat (Exotic Spell). It feels strange, and I admit I was hesitant about it at first. But I think this does much more to bridge the power gap between the melee and caster classes. It's the best--perhaps the only--solution I've seen for that problem. [/QUOTE]
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