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Modifying the light crossbow to be a gunslingers pistol.
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<blockquote data-quote="Rocksome" data-source="post: 6993152" data-attributes="member: 6779629"><p>I like the idea, but I think the penalties are too severe for a one-step die increase. Increasing the damage from d6 to d8 is an average damage increase of +1. Over 20 hits, that's + 20 damage. If you assume a 50/50 hit rate that's about +10 damage per 20 shots. Then consider that a misfire results in a missed attack, that's the potential for 1d8+X damage that is lost, which is half of that on average if you assume a 50/50 hit rate. That's somewhere in to order of 5 damage lost per 20 shots.</p><p></p><p>At this point the die increase is more beneficial to the gun that the risk of a misfire, but not by much. If you then take Sharpshooter into account, you're distinctly better of going with a hand crossbow and not risking a misfire and potentially losing 1d8+10+X damage.</p><p></p><p>I wouldn't want to nerf the gun any more than that, though for simulationist purposes we could increase the damage to d10 and then talk about more serious misfire penalties. That does however seem a little extreme and not so "fun", and the bigger the damage die gets and the bigger the misfire penalty, the more it pushes towards the multiple guns option to circumvent the penalties.</p></blockquote><p></p>
[QUOTE="Rocksome, post: 6993152, member: 6779629"] I like the idea, but I think the penalties are too severe for a one-step die increase. Increasing the damage from d6 to d8 is an average damage increase of +1. Over 20 hits, that's + 20 damage. If you assume a 50/50 hit rate that's about +10 damage per 20 shots. Then consider that a misfire results in a missed attack, that's the potential for 1d8+X damage that is lost, which is half of that on average if you assume a 50/50 hit rate. That's somewhere in to order of 5 damage lost per 20 shots. At this point the die increase is more beneficial to the gun that the risk of a misfire, but not by much. If you then take Sharpshooter into account, you're distinctly better of going with a hand crossbow and not risking a misfire and potentially losing 1d8+10+X damage. I wouldn't want to nerf the gun any more than that, though for simulationist purposes we could increase the damage to d10 and then talk about more serious misfire penalties. That does however seem a little extreme and not so "fun", and the bigger the damage die gets and the bigger the misfire penalty, the more it pushes towards the multiple guns option to circumvent the penalties. [/QUOTE]
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Modifying the light crossbow to be a gunslingers pistol.
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