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Modifying the light crossbow to be a gunslingers pistol.
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<blockquote data-quote="Saeviomagy" data-source="post: 7000592" data-attributes="member: 5890"><p>Take a look at my numbers: I already included all this.</p><p></p><p>This is a good point. If you wanted, then the solution is to either up the damage bonus of sharpshooter when used with a gun, or just create an alternative gun-only feat that has similar benefits to sharpshooter, but compensating for the miss chance. FWIW, the extra damage needed is only +2 when sharpshooting for the pistol I described in my post.</p><p></p><p>Like I said above: if you make the misfire rely on rolling a 1 on the damage die, have the gun failure remove the rest of your attacks for the round and require no gun repair at all, then you end up with something that's slightly too good for characters with a single attack, but balanced for 2 or 3 attacks. Additionally, carrying multiple guns does not help you.</p><p></p><p>I would add a gun repair procedure just for a little realism, but not expect it to be done during combat. In essence: carry backup weapons, be those extra guns or just a sword. If guns are expensive, carrying extra ones might not be feasible at low level, but become more obtainable as the game progresses (which somewhat mitigates the "guns are best if you only have one attack" issue of my scheme).</p><p></p><p>I also agree with Kalshane: Percy would be performing substantially better were he a straightforward battlemaster using a bow. Which is a bit of a shame.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7000592, member: 5890"] Take a look at my numbers: I already included all this. This is a good point. If you wanted, then the solution is to either up the damage bonus of sharpshooter when used with a gun, or just create an alternative gun-only feat that has similar benefits to sharpshooter, but compensating for the miss chance. FWIW, the extra damage needed is only +2 when sharpshooting for the pistol I described in my post. Like I said above: if you make the misfire rely on rolling a 1 on the damage die, have the gun failure remove the rest of your attacks for the round and require no gun repair at all, then you end up with something that's slightly too good for characters with a single attack, but balanced for 2 or 3 attacks. Additionally, carrying multiple guns does not help you. I would add a gun repair procedure just for a little realism, but not expect it to be done during combat. In essence: carry backup weapons, be those extra guns or just a sword. If guns are expensive, carrying extra ones might not be feasible at low level, but become more obtainable as the game progresses (which somewhat mitigates the "guns are best if you only have one attack" issue of my scheme). I also agree with Kalshane: Percy would be performing substantially better were he a straightforward battlemaster using a bow. Which is a bit of a shame. [/QUOTE]
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Modifying the light crossbow to be a gunslingers pistol.
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