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modifying the monk class. balanced?
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<blockquote data-quote="infernuspetrefax" data-source="post: 4909247" data-attributes="member: 85090"><p>so heres the deal, i want to play a changeling monk (mmIII) who was created by some powerful wizard (or something) to serve as the perfect assassin. his natural shapechanging would let him infiltrate almost any humanoid city and get close to his mark, he can then kill his target (unarmed) maybe after impersonating someone close to them and maneuvering into a situation where both parties are unarmed. after his mark is down he has the option of imitating the dead man and possibly influencing local politics or what have you.</p><p></p><p>the issue i am running into is that he is trained more for unarmed combat than any of that spiritual perfection of self monk stuff. so i want to modify the monk class to be more martial and less spiritual (also i really want high BaB) </p><p>so do you think there is any way to do this and make sure its balanced? it really needs to be balanced or im gonna catch boatloads of flak from my gaming buddies.</p><p></p><p>ablilities that i might be too spirit-y for the character include:</p><p>still mind?</p><p>ki strike</p><p>purity of body?</p><p>wholeness of body</p><p>diamond body</p><p>abundant step - i would really like to keep it but it just doesnt fit. sad face.</p><p>diamond soul</p><p>timeless body</p><p>tongue of sun and moon?</p><p>empty body</p><p>perfect self</p><p></p><p>if possible i would like help finding an equal trade for d10 HD, and high BaB accounting for flurry of blows, </p><p></p><p>and if its not too tall an order maybe some help thinking of what to replace all these other things with, if not just going for the cop-out fighter bonus feats choice</p><p></p><p>--> I guess an easier way to say all this is: do you think 3-4 or more bonus feats would = 3/4 -> 1:1 bab? <-----------------------------</p><p></p><p>P.S this is 3.5....4= -_-...</p></blockquote><p></p>
[QUOTE="infernuspetrefax, post: 4909247, member: 85090"] so heres the deal, i want to play a changeling monk (mmIII) who was created by some powerful wizard (or something) to serve as the perfect assassin. his natural shapechanging would let him infiltrate almost any humanoid city and get close to his mark, he can then kill his target (unarmed) maybe after impersonating someone close to them and maneuvering into a situation where both parties are unarmed. after his mark is down he has the option of imitating the dead man and possibly influencing local politics or what have you. the issue i am running into is that he is trained more for unarmed combat than any of that spiritual perfection of self monk stuff. so i want to modify the monk class to be more martial and less spiritual (also i really want high BaB) so do you think there is any way to do this and make sure its balanced? it really needs to be balanced or im gonna catch boatloads of flak from my gaming buddies. ablilities that i might be too spirit-y for the character include: still mind? ki strike purity of body? wholeness of body diamond body abundant step - i would really like to keep it but it just doesnt fit. sad face. diamond soul timeless body tongue of sun and moon? empty body perfect self if possible i would like help finding an equal trade for d10 HD, and high BaB accounting for flurry of blows, and if its not too tall an order maybe some help thinking of what to replace all these other things with, if not just going for the cop-out fighter bonus feats choice --> I guess an easier way to say all this is: do you think 3-4 or more bonus feats would = 3/4 -> 1:1 bab? <----------------------------- P.S this is 3.5....4= -_-... [/QUOTE]
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