Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Modifying Under Performing SRD Monsters, or "Building A Better Otyugh"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 4697919" data-attributes="member: 57383"><p><strong>Neo-Otyugh</strong></p><p></p><p><span style="font-family: 'Arial'"><strong><span style="font-family: 'Arial'"><span style="font-size: 15px">NEO-OTYUGH</span></span></strong></span></p><p><span style="font-family: 'Arial'"><strong><span style="font-family: 'Arial'"></span></strong><span style="font-size: 10px"><span style="font-family: 'Arial'">Huge Aberration</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 9d8+45 (85 hp)</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Initiative:</strong> +0</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Speed:</strong> 20 ft. (4 squares)</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 20 (–2 size, +12 natural), touch 8, flat-footed 20 [<em>See wield foe</em>]</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +6/+22</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Attack:</strong> Tentacle +13 melee (2d6+8) or shield +12 melee (1d6+4)</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Full Attack:</strong> 2 tentacles +13 melee (2d6+8) and bite +7 melee (1d4+4) or tentacle +13 melee (2d6+8) and shield +12 melee (1d6+4) and bite +7 melee (1d4+4)</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 15 ft./10 ft. (20 ft. with tentacle)</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Constrict 2d6+8, disease, gnaw 1d4+4, improved grab, wield foe</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> All-around facing, darkvision 90 ft., immunity to disease, scent, telepathy 60 ft.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +8, Ref +5, Will +7</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 26, Dex 10, Con 21, Int 10, Wis 12, Cha 6</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Skills:</strong> Hide +4* [<em>+16 in lair</em>], Listen +9, Spot +13</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Feats:</strong> Alertness, Lightning Reflexes, Shield Proficiency, Weapon Focus (tentacle)</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Environment:</strong> Underground</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary, pair, or cluster (3–4)</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 6</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Treasure:</strong> Standard</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Alignment:</strong> Usually neutral</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Advancement:</strong> 10–18 HD (Huge)</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> —</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><em>Swaggering around on three squat legs is a monstrosity that looks, and reeks, like a ambulatory dungheap. Its conical body has two long, muscular tentacles protruding from opposite sides, and is topped by a wormlike stalk that ends in a string of three eyes. Both tentacles end in heart-shaped claspers, lined with spikes and suckers. The creature's only other obvious feature is a fanged maw set in the front of its body, between the tentacles.</em></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">A typical neo-otyugh has a body 8 feet in diameter and stands 7 feet tall, not including its 8 foot long eyestalk or 20 foot long tentacles. It weighs about 4000 pounds.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Neo-otyughs can communicate telepathically with any sapient creature but are also capable of speech. Most learn the major language of whatever waste-producing race lives near them, generally Common, Orc, Goblin or Giant.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Neo-otyughs can eat almost anything organic and thrive on a diet of filth. They often form symbiotic relationships with other creatures, often tribes of humanoids or dangerous monsters. In return for their allies’ dung and refuse they serve as living waste disposals, and may provide addition services such as a sentry or treasure guardian.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Neo-otyughs, and their smaller kin the otyughs, , share a language of their own, much of which is non-verbal (tentacle and eye stalk gestures, body posture and movement and discharging meaningful smells, plus telepathic projection and reception).</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><span style="font-size: 12px"><strong>Combat</strong></span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span> <span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">A neo-otyugh attacks living creatures if it feels threatened or if it is hungry; otherwise it is content to remain hidden. They are constantly alert for intruders and extraordinarily difficult to surprise, due to their telepathy and superb panoramic eyesight. Neo-otyughs slash and squeeze opponents with their tentacles, which they also use to drag prey into their mouths. They sometimes pick up an opponent and wield them as a bludgeoning and parrying weapon.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">A neo-otyugh only uses its gnaw attack against grappled opponents when it senses they are helpless or too puny to pose a threat, constricting foes that continue to put up a serious fight.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">Neo-otyughs know they are too slow to flee a fight, although they may retreat to a secure bolt-hole, such as a hollow under a mound of garbage or a cistern that can only be reached by swimming down a pipe filled with sewage. If faced with death a neo-otyugh will bargain and bluff for its life, willingly giving up treasure to save themselves. They are intelligent enough to be deceitful, some neo-otyughs will lure their captors toward traps and allied monsters, or only give up a portion of their treasure while pretending to surrender everything they own.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">If such ploys fail, the neo-otyugh will grimly fight to the death.</span></span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>All-Around Facing (Ex):</strong> Neo-otyughs can not be flanked. A neo-otyugh’s tripodal gait allows it to turn around with startling speed, when combined with their flexible eyestalk and tentacles they can look, move and fight in any direction with equal faculty.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Constrict (Ex):</strong> A neo-otyugh deals automatic tentacle damage with a successful grapple check.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Disease (Ex):</strong> Filth fever—bite, Fortitude DC 19, incubation period 1d3 days; damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Improved Grab (Ex):</strong> To use this ability, a neo-otyugh must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can Constrict, Gnaw or Wield Foe.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">Neo-otyughs have a +4 racial bonus to all their grapple checks.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Gnaw (Ex):</strong> A neo-otyugh can deal automatic bite damage with a successful grapple check.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Telepathy (Su):</strong> A neo-otyugh can automatically detect the presence of any conscious being with an Intelligence score within a 60 foot radius of its position. It can sense the direction of the mind, but not their intelligence or precise location. The neo-otyugh can not delve into the thoughts of the minds it detects, but can sense their general emotional state.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">A neo-otyugh's telepathy allows it to comprehend the basic meaning of any communications the minds it detects attempt to make, although it will not fully translate any complex or abstract concepts. For example, if a person offers a complicated peace treaty to a neo-otyugh it may only understand "I offer you food in return for friendship".</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">As well as receiving thoughts, a neo-otyugh can project its own thoughts to be "heard" by any unshielded mind within range of its telepathy. Its ability to project thoughts is limited to the same basic concepts as its ability to receive thoughts.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">Neo-otyugh telepathy can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. It is useless against any effect that blocks mind-affecting powers, such as <em>thought shield</em> or <em>mind blank</em>.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Wield Foe (Ex):</strong> With a successful grapple check, a neo-otyugh can wield a Small or Medium sized creature as a weapon or shield.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">Used as a weapon, the neo-otyugh makes a single attack roll against both the AC of the target and the flat-footed AC of the creature it is wielding. It inflicts 1d6+4 damage if it hits either.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">Used as a shield, the neo-otyugh gains a +1 shield bonus (AC 21, touch 8, flat -footed 21) and can attempt to block one melee attack from any creature within its reach. The otyugh makes an attack roll with its shield, if this roll equals or exceeds the attack roll of its opponent, the opponent's melee attack hits the wielded creature instead of its intended target, inflicting damage if the opponent's attack roll would hit the wielded creature's flat-footed armour class. The opponent need only rolls its normal damage against the wielded creature, they do not add any extra damage from criticals or special combat manoeuvres such as the Power Attack feat or a rogue's Sneak Attack.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Skills: </strong>Neo-otyughs have a +4 racial bonus on Spot checks from its keen eyesight. *A neo-otyugh has a +12 racial bonus on Hide checks when in its lair, due to its natural coloration.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><span style="font-size: 12px"></span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><span style="font-size: 12px"><strong>IMMATURE NEO-OTYUGHS</strong></span> </span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">Like the otyugh earlier, here are stats for the juvenile stages of neo-otyughs, sans the adult and Advanced versions (maximized neo-otyughs) which I may add later if I can be bothered.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Newborn Neo-Otyugh</strong> (Same stats as a infant neo-otyugh, except they lack extra Reach with their tentacles)</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">A typical newborn neo-otyugh is 2½ feet in diameter and stands 2½ feet tall, with 6 foot long tentacles. It weighs 150 pounds.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Infant</strong> <strong>Neo-Otyugh</strong> (Medium Aberration, Hit Dice: 3d8+6 (19hp); Init: +0; Speed: 20 ft. (4 squares); AC: 15 (+5 natural) touch 10, flat-footed 15; Base Attack/Grapple: +2/+2; Attack: Tentacle +3 melee (1d6); Full Attack: 2 Tentacles +3 melee (1d6) and bite -3 melee (1d2 plus disease); Space/Reach: 5 ft./5 ft (10 ft. with tentacles), Special Attacks: Constrict 1d6, disease [DC13], gnaw 1d3, improved grab; Special Qualities: All-around facing, darkvision 90 ft., immunity to disease, scent, telepathy 60 ft.; Saves: Fort +3, Ref +3, Will +4; Abilities: Str 11, Dex 10, Con 14, Int 10, Wis 12, Cha 6; Skills: Hide +4* [<em>+16 in lair</em>], Listen +5, Spot +9; Feats: Lightning Reflexes, Weapon Focus (tentacle); CR: 2)</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">An infant neo-otyugh is 3 feet in diameter and stands 3 feet tall, with 8 foot long tentacles. It weighs 250 pounds.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Juvenile Neo-Otyugh</strong> (Large Aberration, Hit Dice: 5d8+15 (37hp); Init: +0; Speed: 20 ft. (4 squares); AC: 16 (-1 size, +7 natural) touch 9, flat-footed 16; Base Attack/Grapple: +3/+10; Attack: Tentacle +6 melee (1d8+3); Full Attack: 2 Tentacles +6 melee (1d8+3) and bite +0 melee (1d3+1 plus disease); Space/Reach: 10 ft./5 ft (15 ft. with tentacles), Special Attacks: Constrict 1d8+3, disease [DC15], gnaw 1d3+1, improved grab; Special Qualities: All-around facing, darkvision 90 ft., immunity to disease, scent, telepathy 60 ft.; Saves: Fort +4, Ref +3, Will +5; Abilities: Str 16, Dex 10, Con 17, Int 10, Wis 12, Cha 6; Skills: Hide +2* [<em>+14 in lair</em>], Listen +6, Spot +10; Feats: Lightning Reflexes, Weapon Focus (tentacle); CR: 3)</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">A juvenile neo-otyugh is 4½ feet in diameter and stands 4 feet tall, with 12 foot long tentacles. It weighs 800 pounds.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Adolescent Neo-Otyugh</strong> (Large Aberration, Hit Dice: 7d8+28 (59hp); Init: +0; Speed: 20 ft. (4 squares); AC: 18 (-1 size, +9 natural) touch 9, flat-footed 18; Base Attack/Grapple: +4/+13; Attack: Tentacle +9 melee (1d8+5); Full Attack: 2 Tentacles +9 melee (1d8+5) and bite +3 melee (1d3+2 plus disease) or tentacle +9 melee (1d8+5) and shield +8 melee (1d4+2) and bite +3 melee (1d3+2 plus disease); Space/Reach: 10 ft./5 ft (15 ft. with tentacles), Special Attacks: Constrict 1d8+5, disease [DC17], gnaw 1d3+2, improved grab, wield foe; Special Qualities: All-around facing, darkvision 90 ft., immunity to disease, scent, telepathy 60 ft.; Saves: Fort +6, Ref +4, Will +6; Abilities: Str 21, Dex 10, Con 19, Int 10, Wis 12, Cha 6; Skills: Hide +4* [<em>+16 in lair</em>], Listen +7, Spot +11; Feats: Lightning Reflexes, Shield Proficiency, Weapon Focus (tentacle); CR: 4)</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">An adolescent neo-otyugh is 7 feet in diameter and stands 5½ feet tall, with 15 foot long tentacles. It weighs 2500 pounds.</span></span></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 4697919, member: 57383"] [b]Neo-Otyugh[/b] [FONT=Arial][B][FONT=Arial][SIZE=4]NEO-OTYUGH[/SIZE] [/FONT][/B][SIZE=2][FONT=Arial]Huge Aberration [B]Hit Dice:[/B] 9d8+45 (85 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 20 ft. (4 squares) [B]Armor Class:[/B] 20 (–2 size, +12 natural), touch 8, flat-footed 20 [[I]See wield foe[/I]] [B]Base Attack/Grapple:[/B] +6/+22 [B]Attack:[/B] Tentacle +13 melee (2d6+8) or shield +12 melee (1d6+4) [B]Full Attack:[/B] 2 tentacles +13 melee (2d6+8) and bite +7 melee (1d4+4) or tentacle +13 melee (2d6+8) and shield +12 melee (1d6+4) and bite +7 melee (1d4+4) [B]Space/Reach:[/B] 15 ft./10 ft. (20 ft. with tentacle) [B]Special Attacks:[/B] Constrict 2d6+8, disease, gnaw 1d4+4, improved grab, wield foe [B]Special Qualities:[/B] All-around facing, darkvision 90 ft., immunity to disease, scent, telepathy 60 ft. [B]Saves:[/B] Fort +8, Ref +5, Will +7 [B]Abilities:[/B] Str 26, Dex 10, Con 21, Int 10, Wis 12, Cha 6 [B]Skills:[/B] Hide +4* [[I]+16 in lair[/I]], Listen +9, Spot +13 [B]Feats:[/B] Alertness, Lightning Reflexes, Shield Proficiency, Weapon Focus (tentacle) [B]Environment:[/B] Underground [B]Organization:[/B] Solitary, pair, or cluster (3–4) [B]Challenge Rating:[/B] 6 [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] 10–18 HD (Huge) [B]Level Adjustment:[/B] — [I]Swaggering around on three squat legs is a monstrosity that looks, and reeks, like a ambulatory dungheap. Its conical body has two long, muscular tentacles protruding from opposite sides, and is topped by a wormlike stalk that ends in a string of three eyes. Both tentacles end in heart-shaped claspers, lined with spikes and suckers. The creature's only other obvious feature is a fanged maw set in the front of its body, between the tentacles.[/I] [/FONT][/SIZE][/FONT] [FONT=Arial][SIZE=2] A typical neo-otyugh has a body 8 feet in diameter and stands 7 feet tall, not including its 8 foot long eyestalk or 20 foot long tentacles. It weighs about 4000 pounds. Neo-otyughs can communicate telepathically with any sapient creature but are also capable of speech. Most learn the major language of whatever waste-producing race lives near them, generally Common, Orc, Goblin or Giant. Neo-otyughs can eat almost anything organic and thrive on a diet of filth. They often form symbiotic relationships with other creatures, often tribes of humanoids or dangerous monsters. In return for their allies’ dung and refuse they serve as living waste disposals, and may provide addition services such as a sentry or treasure guardian. Neo-otyughs, and their smaller kin the otyughs, , share a language of their own, much of which is non-verbal (tentacle and eye stalk gestures, body posture and movement and discharging meaningful smells, plus telepathic projection and reception). [/SIZE][/FONT][FONT=Arial][SIZE=2][FONT=Arial][SIZE=3][B]Combat[/B][/SIZE] [/FONT][/SIZE][/FONT] [FONT=Arial][SIZE=2][FONT=Arial]A neo-otyugh attacks living creatures if it feels threatened or if it is hungry; otherwise it is content to remain hidden. They are constantly alert for intruders and extraordinarily difficult to surprise, due to their telepathy and superb panoramic eyesight. Neo-otyughs slash and squeeze opponents with their tentacles, which they also use to drag prey into their mouths. They sometimes pick up an opponent and wield them as a bludgeoning and parrying weapon. A neo-otyugh only uses its gnaw attack against grappled opponents when it senses they are helpless or too puny to pose a threat, constricting foes that continue to put up a serious fight. Neo-otyughs know they are too slow to flee a fight, although they may retreat to a secure bolt-hole, such as a hollow under a mound of garbage or a cistern that can only be reached by swimming down a pipe filled with sewage. If faced with death a neo-otyugh will bargain and bluff for its life, willingly giving up treasure to save themselves. They are intelligent enough to be deceitful, some neo-otyughs will lure their captors toward traps and allied monsters, or only give up a portion of their treasure while pretending to surrender everything they own. If such ploys fail, the neo-otyugh will grimly fight to the death. [/FONT][/SIZE][/FONT][FONT=Arial][SIZE=2][FONT=Arial] [B]All-Around Facing (Ex):[/B] Neo-otyughs can not be flanked. A neo-otyugh’s tripodal gait allows it to turn around with startling speed, when combined with their flexible eyestalk and tentacles they can look, move and fight in any direction with equal faculty. [B]Constrict (Ex):[/B] A neo-otyugh deals automatic tentacle damage with a successful grapple check. [B]Disease (Ex):[/B] Filth fever—bite, Fortitude DC 19, incubation period 1d3 days; damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based. [B]Improved Grab (Ex):[/B] To use this ability, a neo-otyugh must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can Constrict, Gnaw or Wield Foe. Neo-otyughs have a +4 racial bonus to all their grapple checks. [B]Gnaw (Ex):[/B] A neo-otyugh can deal automatic bite damage with a successful grapple check. [B]Telepathy (Su):[/B] A neo-otyugh can automatically detect the presence of any conscious being with an Intelligence score within a 60 foot radius of its position. It can sense the direction of the mind, but not their intelligence or precise location. The neo-otyugh can not delve into the thoughts of the minds it detects, but can sense their general emotional state. A neo-otyugh's telepathy allows it to comprehend the basic meaning of any communications the minds it detects attempt to make, although it will not fully translate any complex or abstract concepts. For example, if a person offers a complicated peace treaty to a neo-otyugh it may only understand "I offer you food in return for friendship". As well as receiving thoughts, a neo-otyugh can project its own thoughts to be "heard" by any unshielded mind within range of its telepathy. Its ability to project thoughts is limited to the same basic concepts as its ability to receive thoughts. Neo-otyugh telepathy can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. It is useless against any effect that blocks mind-affecting powers, such as [I]thought shield[/I] or [I]mind blank[/I]. [B]Wield Foe (Ex):[/B] With a successful grapple check, a neo-otyugh can wield a Small or Medium sized creature as a weapon or shield. Used as a weapon, the neo-otyugh makes a single attack roll against both the AC of the target and the flat-footed AC of the creature it is wielding. It inflicts 1d6+4 damage if it hits either. Used as a shield, the neo-otyugh gains a +1 shield bonus (AC 21, touch 8, flat -footed 21) and can attempt to block one melee attack from any creature within its reach. The otyugh makes an attack roll with its shield, if this roll equals or exceeds the attack roll of its opponent, the opponent's melee attack hits the wielded creature instead of its intended target, inflicting damage if the opponent's attack roll would hit the wielded creature's flat-footed armour class. The opponent need only rolls its normal damage against the wielded creature, they do not add any extra damage from criticals or special combat manoeuvres such as the Power Attack feat or a rogue's Sneak Attack. [B]Skills: [/B]Neo-otyughs have a +4 racial bonus on Spot checks from its keen eyesight. *A neo-otyugh has a +12 racial bonus on Hide checks when in its lair, due to its natural coloration. [SIZE=3] [B]IMMATURE NEO-OTYUGHS[/B][/SIZE] Like the otyugh earlier, here are stats for the juvenile stages of neo-otyughs, sans the adult and Advanced versions (maximized neo-otyughs) which I may add later if I can be bothered. [B]Newborn Neo-Otyugh[/B] (Same stats as a infant neo-otyugh, except they lack extra Reach with their tentacles) A typical newborn neo-otyugh is 2½ feet in diameter and stands 2½ feet tall, with 6 foot long tentacles. It weighs 150 pounds. [B]Infant[/B] [B]Neo-Otyugh[/B] (Medium Aberration, Hit Dice: 3d8+6 (19hp); Init: +0; Speed: 20 ft. (4 squares); AC: 15 (+5 natural) touch 10, flat-footed 15; Base Attack/Grapple: +2/+2; Attack: Tentacle +3 melee (1d6); Full Attack: 2 Tentacles +3 melee (1d6) and bite -3 melee (1d2 plus disease); Space/Reach: 5 ft./5 ft (10 ft. with tentacles), Special Attacks: Constrict 1d6, disease [DC13], gnaw 1d3, improved grab; Special Qualities: All-around facing, darkvision 90 ft., immunity to disease, scent, telepathy 60 ft.; Saves: Fort +3, Ref +3, Will +4; Abilities: Str 11, Dex 10, Con 14, Int 10, Wis 12, Cha 6; Skills: Hide +4* [[I]+16 in lair[/I]], Listen +5, Spot +9; Feats: Lightning Reflexes, Weapon Focus (tentacle); CR: 2) An infant neo-otyugh is 3 feet in diameter and stands 3 feet tall, with 8 foot long tentacles. It weighs 250 pounds. [B]Juvenile Neo-Otyugh[/B] (Large Aberration, Hit Dice: 5d8+15 (37hp); Init: +0; Speed: 20 ft. (4 squares); AC: 16 (-1 size, +7 natural) touch 9, flat-footed 16; Base Attack/Grapple: +3/+10; Attack: Tentacle +6 melee (1d8+3); Full Attack: 2 Tentacles +6 melee (1d8+3) and bite +0 melee (1d3+1 plus disease); Space/Reach: 10 ft./5 ft (15 ft. with tentacles), Special Attacks: Constrict 1d8+3, disease [DC15], gnaw 1d3+1, improved grab; Special Qualities: All-around facing, darkvision 90 ft., immunity to disease, scent, telepathy 60 ft.; Saves: Fort +4, Ref +3, Will +5; Abilities: Str 16, Dex 10, Con 17, Int 10, Wis 12, Cha 6; Skills: Hide +2* [[I]+14 in lair[/I]], Listen +6, Spot +10; Feats: Lightning Reflexes, Weapon Focus (tentacle); CR: 3) A juvenile neo-otyugh is 4½ feet in diameter and stands 4 feet tall, with 12 foot long tentacles. It weighs 800 pounds. [B]Adolescent Neo-Otyugh[/B] (Large Aberration, Hit Dice: 7d8+28 (59hp); Init: +0; Speed: 20 ft. (4 squares); AC: 18 (-1 size, +9 natural) touch 9, flat-footed 18; Base Attack/Grapple: +4/+13; Attack: Tentacle +9 melee (1d8+5); Full Attack: 2 Tentacles +9 melee (1d8+5) and bite +3 melee (1d3+2 plus disease) or tentacle +9 melee (1d8+5) and shield +8 melee (1d4+2) and bite +3 melee (1d3+2 plus disease); Space/Reach: 10 ft./5 ft (15 ft. with tentacles), Special Attacks: Constrict 1d8+5, disease [DC17], gnaw 1d3+2, improved grab, wield foe; Special Qualities: All-around facing, darkvision 90 ft., immunity to disease, scent, telepathy 60 ft.; Saves: Fort +6, Ref +4, Will +6; Abilities: Str 21, Dex 10, Con 19, Int 10, Wis 12, Cha 6; Skills: Hide +4* [[I]+16 in lair[/I]], Listen +7, Spot +11; Feats: Lightning Reflexes, Shield Proficiency, Weapon Focus (tentacle); CR: 4) An adolescent neo-otyugh is 7 feet in diameter and stands 5½ feet tall, with 15 foot long tentacles. It weighs 2500 pounds.[/FONT][/SIZE][/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Modifying Under Performing SRD Monsters, or "Building A Better Otyugh"
Top