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Modifying Under Performing SRD Monsters, or "Building A Better Otyugh"
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<blockquote data-quote="demiurge1138" data-source="post: 4697998" data-attributes="member: 7451"><p>I can't say I'm a fan of giving them both gnaw and constrict, but other than that, looks pretty good! I think you may have gone a bit too far in the other direction with its Strength score--now there's very little chance for someone level-appropriate to escape its grapple (and grappling is always a major frustration, especially at low levels). I also think that Multiattack would be a better feat for it than Weapon Focus.</p><p></p><p>I agree that the dinosaurs need some significant work--that's why I did the World of Kong project! I pretty much consider the "juvenile V. rex" stats as my canon Tyrannosaurus, with a few modifications. Let's take a look, shall we?</p><p></p><p>VASTATOSAURUS REX (SUBADULT)</p><p>Huge Animal</p><p>Hit Dice: 12d8+84 (138 hp)</p><p>Initiative: +3</p><p>Speed: 40ft (8 squares)</p><p>Armor Class: 21 (-2 size, +3 Dex, +10 natural), touch 11, flat-footed 18</p><p>Base Attack/Grapple: +9/+26</p><p>Attack: Bite +17 melee (3d6+9/ 19-20)</p><p>Full Attack: Bite +17 melee (3d6+9/ 19-20) and 2 claws +12 melee (1d6+4)</p><p>Space/Reach: 15ft/10ft</p><p>Special Attacks: Improved grab, swallow whole, worry 6d6+9</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +15, Ref +11, Will +6</p><p>Abilities: Str 28, Dex 16, Con 24, Int 2, Wis 15, Cha 11</p><p>Skills: Hide +6, Listen +11, Move Silently +10, Spot +11, Survival +9</p><p>Feats: Alertness, Improved Critical (bite), Run, Track, Weapon Focus (bite)</p><p>Environment: Warm forests</p><p>Organization: Solitary, pair, or company (3-4)</p><p>Challenge Rating: 8</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 13-17 HD (Huge)</p><p>Level Adjustment: -</p><p></p><p>A monstrous bipedal reptile emerges, its hide crisscrossed with scars. The creature’s head is massive, easily large enough to swallow you whole. Its fingers clench as if in anticipation as it bellows a challenge.</p><p></p><p>Improved Grab (Ex): In order to use this ability, a vastatosaurus must hit an opponent with its bite attack. If it successfully gets a hold, it can worry or swallow its opponent whole.</p><p></p><p>Swallow Whole (Ex): A vastatosaurus can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+9 points of bludgeoning damage and 8 points of acid damage per round from the vastatosaurus’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 12). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. </p><p></p><p>A Huge vastatosaurus’s gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.</p><p></p><p>Worry (Ex): Each round a subadult vastatosaurus maintains a grapple, it shakes its prey violently, dealing to it 6d6+9 points of damage.</p><p></p><p>Skills: Surprisingly stealthy for their size, subadult vastatosaurs gain a +8 racial bonus on all Hide checks and a +4 racial bonus on all Move Silently checks. They also receive a +4 racial bonus on all Listen, Spot and Survival checks.</p><p></p><p>I'd strip off the claw attacks and then give the bite the requisite x1.5 times Str modifier to damage. Increase both Str and Con a bit--I think I slightly undervalued this as a CR 8.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 4697998, member: 7451"] I can't say I'm a fan of giving them both gnaw and constrict, but other than that, looks pretty good! I think you may have gone a bit too far in the other direction with its Strength score--now there's very little chance for someone level-appropriate to escape its grapple (and grappling is always a major frustration, especially at low levels). I also think that Multiattack would be a better feat for it than Weapon Focus. I agree that the dinosaurs need some significant work--that's why I did the World of Kong project! I pretty much consider the "juvenile V. rex" stats as my canon Tyrannosaurus, with a few modifications. Let's take a look, shall we? VASTATOSAURUS REX (SUBADULT) Huge Animal Hit Dice: 12d8+84 (138 hp) Initiative: +3 Speed: 40ft (8 squares) Armor Class: 21 (-2 size, +3 Dex, +10 natural), touch 11, flat-footed 18 Base Attack/Grapple: +9/+26 Attack: Bite +17 melee (3d6+9/ 19-20) Full Attack: Bite +17 melee (3d6+9/ 19-20) and 2 claws +12 melee (1d6+4) Space/Reach: 15ft/10ft Special Attacks: Improved grab, swallow whole, worry 6d6+9 Special Qualities: Low-light vision, scent Saves: Fort +15, Ref +11, Will +6 Abilities: Str 28, Dex 16, Con 24, Int 2, Wis 15, Cha 11 Skills: Hide +6, Listen +11, Move Silently +10, Spot +11, Survival +9 Feats: Alertness, Improved Critical (bite), Run, Track, Weapon Focus (bite) Environment: Warm forests Organization: Solitary, pair, or company (3-4) Challenge Rating: 8 Treasure: None Alignment: Always neutral Advancement: 13-17 HD (Huge) Level Adjustment: - A monstrous bipedal reptile emerges, its hide crisscrossed with scars. The creature’s head is massive, easily large enough to swallow you whole. Its fingers clench as if in anticipation as it bellows a challenge. Improved Grab (Ex): In order to use this ability, a vastatosaurus must hit an opponent with its bite attack. If it successfully gets a hold, it can worry or swallow its opponent whole. Swallow Whole (Ex): A vastatosaurus can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+9 points of bludgeoning damage and 8 points of acid damage per round from the vastatosaurus’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 12). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Huge vastatosaurus’s gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents. Worry (Ex): Each round a subadult vastatosaurus maintains a grapple, it shakes its prey violently, dealing to it 6d6+9 points of damage. Skills: Surprisingly stealthy for their size, subadult vastatosaurs gain a +8 racial bonus on all Hide checks and a +4 racial bonus on all Move Silently checks. They also receive a +4 racial bonus on all Listen, Spot and Survival checks. I'd strip off the claw attacks and then give the bite the requisite x1.5 times Str modifier to damage. Increase both Str and Con a bit--I think I slightly undervalued this as a CR 8. [/QUOTE]
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