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Modifying Under Performing SRD Monsters, or "Building A Better Otyugh"
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<blockquote data-quote="Cleon" data-source="post: 4699151" data-attributes="member: 57383"><p>Well it's like this. Quite a few of the more sensational fictions I have read featuring Tyrannosaurs and other theropods have placed some emphasis on their ghastly rancid breath and the shreds of flesh in their fangs, so I fancied giving the Primal Rex an ability that tied in with this. An infectious bite seemed the best option, since many real-world carnivores often cause infected wounds if their targets survive; I've read of both crocodile bites and lion bite and claw wounds resulting in life threatening infections.</p><p></p><p>Besides which, the only alternative idea I came up with was Combat Halitosis.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I imagine a Primal Tyrannosaurus using its infectious bite to fell Colossal animals like an advanced <em>Brachiosaurus</em>, by biting and waiting for its prey to weaken before finishing it off. A well designed 30-50HD <em>Brachiosaurus</em> should be a foe even a Primal Rex wouldn't want to get in a prolonged melee with, the <em>Tyrannosaurus</em> would likely run out of hit points well before the sauropod.</p><p></p><p>Now I never meant to imply a <em>Tyrannosaurus</em> is some kind of diseased, half-alive shambling horror (although that would make a cool monster!<img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" />), and I don't think a poison attack would fit - I fancy a lingering after-effect, rather than something that is significant during melee, where the <em>T rex</em> is already strong enough.</p><p></p><p>So would it satisfy you if we just renamed the ability to, say, Toxic Bite but kept the same mechanics?</p><p></p><p>Anyhow, would you mind if we hold off on any more discussion of the Primal Rex so we can concentrate on your version, if only to prevent confusion as to whose <em>Tyrannosaurus</em> we're talking about.</p></blockquote><p></p>
[QUOTE="Cleon, post: 4699151, member: 57383"] Well it's like this. Quite a few of the more sensational fictions I have read featuring Tyrannosaurs and other theropods have placed some emphasis on their ghastly rancid breath and the shreds of flesh in their fangs, so I fancied giving the Primal Rex an ability that tied in with this. An infectious bite seemed the best option, since many real-world carnivores often cause infected wounds if their targets survive; I've read of both crocodile bites and lion bite and claw wounds resulting in life threatening infections. Besides which, the only alternative idea I came up with was Combat Halitosis.:) I imagine a Primal Tyrannosaurus using its infectious bite to fell Colossal animals like an advanced [I]Brachiosaurus[/I], by biting and waiting for its prey to weaken before finishing it off. A well designed 30-50HD [I]Brachiosaurus[/I] should be a foe even a Primal Rex wouldn't want to get in a prolonged melee with, the [I]Tyrannosaurus[/I] would likely run out of hit points well before the sauropod. Now I never meant to imply a [I]Tyrannosaurus[/I] is some kind of diseased, half-alive shambling horror (although that would make a cool monster!:devil:), and I don't think a poison attack would fit - I fancy a lingering after-effect, rather than something that is significant during melee, where the [I]T rex[/I] is already strong enough. So would it satisfy you if we just renamed the ability to, say, Toxic Bite but kept the same mechanics? Anyhow, would you mind if we hold off on any more discussion of the Primal Rex so we can concentrate on your version, if only to prevent confusion as to whose [I]Tyrannosaurus[/I] we're talking about. [/QUOTE]
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