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Modifying Under Performing SRD Monsters, or "Building A Better Otyugh"
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<blockquote data-quote="Cleon" data-source="post: 4699819" data-attributes="member: 57383"><p>I'd rather just drop Ferocity altogether. It's quite likely the <em>Tyrannosaurus </em>will be knocked from positive hps to -10 or less in one round, and even if it does end up in the low negatives it's unlikely to stay in the dying state for more than a round. Still, it doesn't hurt to keep it.</p><p></p><p>As for the Str, Con and Dex (and the natural armour too), are we aiming for a "Dire-type" Tyrannosaurus or a regular one? If it is a Dire version then we can excuse some of its more sensational attributes.</p><p></p><p>But if we are aiming for a regular animal, its physical stats are probably too high.</p><p></p><p></p><p></p><p>I'm fine with you not including it. It can always use regular grapple & pin attacks if it wants to, which should be good enough for most purposes.</p><p></p><p>My main motive for including it would be to allow the dinosaur to hold some poor PC underfoot while it snaps at the rest of the party, which it can't do according to RAW as a grappling opponent doesn't threaten.</p><p></p><p> </p><p></p><p>Yes, I've read about that the study suggesting T rex development went slow-growing babies, fast-growing juveniles, slow-growing adults and am, of course, familiar with Sue. That's one reason I gave an upper limit of 45' (slightly bigger than sue) and ten short tons (which is possibly a bit of an exaggeration).</p><p></p><p>Basically, I was assuming that your sample was still a young adult, near the lower end of the Huge size range (32' including tail).</p><p></p><p>If we're limiting ourselves to actual specimens, what's the justification for extending Advancement into Gargantuan? That's supposed to be 16-64 tons, well above the realistic bodyweight of a <em>Tyrannosaurus</em>. </p><p></p><p>Wouldn't a realistic version of a Tyrannosaurus have Advancement something like 13-24HD (Huge)?</p><p></p><p>That reminds me, I meant to put 5 tons not 4 in post #19's suggested description, I think I'll change my proposal to:<p style="margin-left: 20px"><em>Tyrannosaurus rex</em>, the tyrant lizard king, is among the mightiest of the dinosaurs and one of the greatest natural predators to ever live. A typical tyrannosaurus is more than 30 feet long from nose to tail and stands around twelve feet tall, weighing 5 tons or more. The biggest specimens reach 45 feet long and 10 tons in weight, standing nearly eighteen feet tall at the hip. Females tend to be slightly larger than males.</p> <p style="margin-left: 20px"></p><p></p><p>That's fine, I can still use it for my Primal Rex. I fear that thing's going to end up rather overloaded, I usually get carried away when designing beasties.</p><p></p><p></p><p></p><p>It's not an obsession, I can give them up anytime I like.<img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>Of course if you add claws you end up with the "mechanical grey area of the secondary natural attack but 1.5 Str bonus to the bite" you mentioned earlier. I'll have to check your World of Kong dinos and see how you tackled that.</p><p></p><p>Still, their is a paleontological case for giving it claw attacks, since there's a good chance even adult Tyrannosaurs used them for grappling prey. We could just assume that the arms are involved in its regular Improved Grab when it bites, and add a bit of flavour text to that effect.</p><p></p><p>Hmm... I could apply the same argument for its feet occasionally contributing to Improved Grab when it bites. It's just a matter of descriptive colour, after all.</p></blockquote><p></p>
[QUOTE="Cleon, post: 4699819, member: 57383"] I'd rather just drop Ferocity altogether. It's quite likely the [I]Tyrannosaurus [/I]will be knocked from positive hps to -10 or less in one round, and even if it does end up in the low negatives it's unlikely to stay in the dying state for more than a round. Still, it doesn't hurt to keep it. As for the Str, Con and Dex (and the natural armour too), are we aiming for a "Dire-type" Tyrannosaurus or a regular one? If it is a Dire version then we can excuse some of its more sensational attributes. But if we are aiming for a regular animal, its physical stats are probably too high. I'm fine with you not including it. It can always use regular grapple & pin attacks if it wants to, which should be good enough for most purposes. My main motive for including it would be to allow the dinosaur to hold some poor PC underfoot while it snaps at the rest of the party, which it can't do according to RAW as a grappling opponent doesn't threaten. Yes, I've read about that the study suggesting T rex development went slow-growing babies, fast-growing juveniles, slow-growing adults and am, of course, familiar with Sue. That's one reason I gave an upper limit of 45' (slightly bigger than sue) and ten short tons (which is possibly a bit of an exaggeration). Basically, I was assuming that your sample was still a young adult, near the lower end of the Huge size range (32' including tail). If we're limiting ourselves to actual specimens, what's the justification for extending Advancement into Gargantuan? That's supposed to be 16-64 tons, well above the realistic bodyweight of a [I]Tyrannosaurus[/I]. Wouldn't a realistic version of a Tyrannosaurus have Advancement something like 13-24HD (Huge)? That reminds me, I meant to put 5 tons not 4 in post #19's suggested description, I think I'll change my proposal to:[INDENT][I]Tyrannosaurus rex[/I], the tyrant lizard king, is among the mightiest of the dinosaurs and one of the greatest natural predators to ever live. A typical tyrannosaurus is more than 30 feet long from nose to tail and stands around twelve feet tall, weighing 5 tons or more. The biggest specimens reach 45 feet long and 10 tons in weight, standing nearly eighteen feet tall at the hip. Females tend to be slightly larger than males. [/INDENT] That's fine, I can still use it for my Primal Rex. I fear that thing's going to end up rather overloaded, I usually get carried away when designing beasties. It's not an obsession, I can give them up anytime I like.:lol: Of course if you add claws you end up with the "mechanical grey area of the secondary natural attack but 1.5 Str bonus to the bite" you mentioned earlier. I'll have to check your World of Kong dinos and see how you tackled that. Still, their is a paleontological case for giving it claw attacks, since there's a good chance even adult Tyrannosaurs used them for grappling prey. We could just assume that the arms are involved in its regular Improved Grab when it bites, and add a bit of flavour text to that effect. Hmm... I could apply the same argument for its feet occasionally contributing to Improved Grab when it bites. It's just a matter of descriptive colour, after all. [/QUOTE]
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