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Modifying Under Performing SRD Monsters, or "Building A Better Otyugh"
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<blockquote data-quote="Cleon" data-source="post: 4700436" data-attributes="member: 57383"><p>Oh sorry, the claws & talons bit in Worry hadn't registered. I'd read the Vastatosaurus version and not noticed the Tyrannosaurus's was different.</p><p></p><p>Sorry if I seem to be making a lot of fuss over the design, I'm mostly just playing devil's advocate.</p><p></p><p>I have no objection to a Dire-compatible dinosaur, indeed I'd prefer them to be like that to meet fantasy's exaggerated expectations for prehistoric beasts. I just wanted it to be clear up-front that's what we're doing.</p><p></p><p>Anyhows, so what about the size question? Should a 'realistic' <em>Tyrannosaurus</em> reach Gargantuan?</p><p></p><p>One other thought, <em>Tyrannosaurus</em> was supposedly equipped with one of the most highly developed senses of smell the world has ever known. While scent alone can represent this, especially since it Demiurge's version has a higher Wisdom and a Survival bonus, we could substitute a boosted version of scent, something like:</p><p></p><p><strong>Enhanced Scent (Ex):</strong> This functions like the scent special quality (q.v.), except that it has double the range of regular scent (60 ft. normally, 120 ft. upwind and 30 ft. downwind), and the <em>Tyrannosaurus</em> has a +4 racial bonus on scent checks, which stacks with its racial bonus to Survival for purposes of tracking.</p><p></p><p>That may be too much fiddling, though. We'd likely need to tweak the Skill section to mention it as well.</p><p></p><p>Oh, while I'm on the subject of senses & racial bonuses, I'm just a little leery about the +4 to Listen. Reptiles don't tend to have as good hearing as mammals, and while there's good evidence for Tyrannosaurus having excellent senses of smell and eyesight, it may not have been so strong in the hearing department.</p><p></p><p>Maybe drop the racial bonus to Listen back to +2, like it is in the SRD?</p></blockquote><p></p>
[QUOTE="Cleon, post: 4700436, member: 57383"] Oh sorry, the claws & talons bit in Worry hadn't registered. I'd read the Vastatosaurus version and not noticed the Tyrannosaurus's was different. Sorry if I seem to be making a lot of fuss over the design, I'm mostly just playing devil's advocate. I have no objection to a Dire-compatible dinosaur, indeed I'd prefer them to be like that to meet fantasy's exaggerated expectations for prehistoric beasts. I just wanted it to be clear up-front that's what we're doing. Anyhows, so what about the size question? Should a 'realistic' [I]Tyrannosaurus[/I] reach Gargantuan? One other thought, [I]Tyrannosaurus[/I] was supposedly equipped with one of the most highly developed senses of smell the world has ever known. While scent alone can represent this, especially since it Demiurge's version has a higher Wisdom and a Survival bonus, we could substitute a boosted version of scent, something like: [B]Enhanced Scent (Ex):[/B] This functions like the scent special quality (q.v.), except that it has double the range of regular scent (60 ft. normally, 120 ft. upwind and 30 ft. downwind), and the [I]Tyrannosaurus[/I] has a +4 racial bonus on scent checks, which stacks with its racial bonus to Survival for purposes of tracking. That may be too much fiddling, though. We'd likely need to tweak the Skill section to mention it as well. Oh, while I'm on the subject of senses & racial bonuses, I'm just a little leery about the +4 to Listen. Reptiles don't tend to have as good hearing as mammals, and while there's good evidence for Tyrannosaurus having excellent senses of smell and eyesight, it may not have been so strong in the hearing department. Maybe drop the racial bonus to Listen back to +2, like it is in the SRD? [/QUOTE]
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