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Modifying Under Performing SRD Monsters, or "Building A Better Otyugh"
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<blockquote data-quote="Cleon" data-source="post: 4716374" data-attributes="member: 57383"><p>Sorry for the delay. I've been occupied by work, rpg.net threads and writing up 2E stats for a cross between a giant owl and an otyugh.</p><p></p><p><span style="font-family: 'Arial'">After mulling it over, I'd rather give it a poor Will save and some appropriate resistances. It just seems inappropriate to give a good Will save to a monster that in fiction tends to be represented as stereotypically stupid.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">As for the rest of the stats, here's my thinking so far:</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Armor Class</strong> - I want something enough natural armour not to be negligible (so a non-munchkin full BAB character of its CR has a slight chance of missing), but it shouldn't be too high. The dire animals / SRD tyrannosaurus AC is too low for my purposes. Let's say AC21, so a +16 melee attack (not unusual for a 12th+ level character) can hit it on a 5+. That reverse-engineers to +12 natural armour.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Feats</strong> - Since we've decided to drop Run, we might as well address the other feats. I'll get rid of the useless triple Toughness feats, and I don't much care for Alertness. I'd rather give it a tweak on its racial bonus to Spot and/or Listen instead. Track should stay, since the fictional carnosaurs often sniff after prey. I like demiurge's version swapping Improved Critical for its bite's Improved Natural Attack, and already proposed Combat Reflexes. Iron Will and Power Attack are both very useful and, I think, appropriate. Weapon Focus (bite) may as well stay for the time being.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">That leaves one feat, I fancy giving it a few extra natural attacks, so it may qualify for Multiattack. Awesome Blow seems appropriate, but it doesn't have the Improved Bull Rush prerequisite. I won't propose Snatch, since I fancy giving it a Special Attack based on that (see below).</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Environment</strong> - in fiction and films these creatures normally live in tropical jungles, but can turn up in most inappropriate terrain such as mountain valleys (Gwangi) or deserts (One Million Year's BC). So either Warm Forest or Any Warm Land?</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Attacks</strong> - As previously mentioned, I want to give it a kick attack. Pulp carnosaurs are often portrayed with furiously lashing tails (especially by Ray Harryhausen), so I fancy giving it a tail-slap/tail-sweep attack similar to a dragon. Since this is such an exaggerated monster and is near the upper reaches of the Huge size category, I propose giving it natural attack damage dice that intrude into Gargantuan territory:</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong><em>Bite:</em></strong> 4d6+14 damage</span></p><p><span style="font-family: 'Arial'"><strong><em>Kick:</em></strong> 3d6+7 damage (or +14 as a standard attack)</span></p><p><span style="font-family: 'Arial'"><strong><em>Tail-slap:</em></strong> 2d8+21 damage? (-5 to hit as it always attacks as a secondary)(30' reach?)</span></p><p><span style="font-family: 'Arial'"><strong><em>Tail-sweep:</em></strong> 2d6+7 damage? (Special Attack: I never liked giving tail-sweep a 2H weapon bonus)</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks & Qualities</strong> - I'll leave the SA/SQ details to subsequent posts, but I'm thinking of tweaking Swallow Whole so it spits out prey than injure it, and changing Improved Grab to a Seize Prey SA based on the Snatch feat (I read the feat last week and realized it contained most of the basic functionality I was after for Improved Grab and Pin Underfoot), plus adding Special Attacks for its Lashing Tail, Leaping Talons, Pounce, Terrifying Roar, Toxic Jaws (?) and Worry. As for Special Qualities, since we're inflating its other abilities so much already, I may as well throw in my Enhanced Scent idea. I've already mentioned Ignore Death and some kind of Primal Magic Resistance.</span></p><p></p><p>I'll just go and <strong><a href="http://www.enworld.org/forum/4709664-post35.html" target="_blank">update</a></strong> the "working post" version.</p></blockquote><p></p>
[QUOTE="Cleon, post: 4716374, member: 57383"] Sorry for the delay. I've been occupied by work, rpg.net threads and writing up 2E stats for a cross between a giant owl and an otyugh. [FONT=Arial]After mulling it over, I'd rather give it a poor Will save and some appropriate resistances. It just seems inappropriate to give a good Will save to a monster that in fiction tends to be represented as stereotypically stupid. As for the rest of the stats, here's my thinking so far: [B]Armor Class[/B] - I want something enough natural armour not to be negligible (so a non-munchkin full BAB character of its CR has a slight chance of missing), but it shouldn't be too high. The dire animals / SRD tyrannosaurus AC is too low for my purposes. Let's say AC21, so a +16 melee attack (not unusual for a 12th+ level character) can hit it on a 5+. That reverse-engineers to +12 natural armour. [B]Feats[/B] - Since we've decided to drop Run, we might as well address the other feats. I'll get rid of the useless triple Toughness feats, and I don't much care for Alertness. I'd rather give it a tweak on its racial bonus to Spot and/or Listen instead. Track should stay, since the fictional carnosaurs often sniff after prey. I like demiurge's version swapping Improved Critical for its bite's Improved Natural Attack, and already proposed Combat Reflexes. Iron Will and Power Attack are both very useful and, I think, appropriate. Weapon Focus (bite) may as well stay for the time being. That leaves one feat, I fancy giving it a few extra natural attacks, so it may qualify for Multiattack. Awesome Blow seems appropriate, but it doesn't have the Improved Bull Rush prerequisite. I won't propose Snatch, since I fancy giving it a Special Attack based on that (see below). [B]Environment[/B] - in fiction and films these creatures normally live in tropical jungles, but can turn up in most inappropriate terrain such as mountain valleys (Gwangi) or deserts (One Million Year's BC). So either Warm Forest or Any Warm Land? [B]Attacks[/B] - As previously mentioned, I want to give it a kick attack. Pulp carnosaurs are often portrayed with furiously lashing tails (especially by Ray Harryhausen), so I fancy giving it a tail-slap/tail-sweep attack similar to a dragon. Since this is such an exaggerated monster and is near the upper reaches of the Huge size category, I propose giving it natural attack damage dice that intrude into Gargantuan territory: [B][I]Bite:[/I][/B] 4d6+14 damage [B][I]Kick:[/I][/B] 3d6+7 damage (or +14 as a standard attack) [B][I]Tail-slap:[/I][/B] 2d8+21 damage? (-5 to hit as it always attacks as a secondary)(30' reach?) [B][I]Tail-sweep:[/I][/B] 2d6+7 damage? (Special Attack: I never liked giving tail-sweep a 2H weapon bonus) [B]Special Attacks & Qualities[/B] - I'll leave the SA/SQ details to subsequent posts, but I'm thinking of tweaking Swallow Whole so it spits out prey than injure it, and changing Improved Grab to a Seize Prey SA based on the Snatch feat (I read the feat last week and realized it contained most of the basic functionality I was after for Improved Grab and Pin Underfoot), plus adding Special Attacks for its Lashing Tail, Leaping Talons, Pounce, Terrifying Roar, Toxic Jaws (?) and Worry. As for Special Qualities, since we're inflating its other abilities so much already, I may as well throw in my Enhanced Scent idea. I've already mentioned Ignore Death and some kind of Primal Magic Resistance.[/FONT] I'll just go and [B][URL="http://www.enworld.org/forum/4709664-post35.html"]update[/URL][/B] the "working post" version. [/QUOTE]
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