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Modifying Under Performing SRD Monsters, or "Building A Better Otyugh"
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<blockquote data-quote="Cleon" data-source="post: 4725725" data-attributes="member: 57383"><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">Right, I think I'll give the Primal Rex Lightning Reflexes as its last feat.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">That just leaves Skills and I can start on the SA/SQ.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">For racial bonuses, I'll go for +10 racial bonus on Jump, +4 on Hide, Spot and Survival and +2 on Listen, not to forget the tracking bonus for Enhanced Sense. In case you're wondering why it's such a good jumper, carnivorous dinosaurs are sometimes described as bounding around like immense kangaroos in the pulp-ish sources that inspire the Primal Rex. Hmm… I'll probably let it always take 10 on Jump checks too.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">21 skill points from HD 18. say 4 ranks Hide, 2 ranks Jump, 5 ranks Listen, 6 ranks Spot, 4 ranks Survival, giving it.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Skills:</strong> Hide +1, Jump +30, Listen +9, Spot +12, Survival +10 [<em>+14 when tracking by scent</em>]</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">As for Special Abilities, I'm more or less decided on the Extraordinary abilities:</span></span></span><p style="margin-left: 20px"><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong><span style="font-family: 'Arial'">Enhanced Scent (Ex):</span></strong><span style="font-family: 'Arial'"> This functions like the scent special quality (q.v.), except that it has double the range of regular scent (60 ft. normally, 120 ft. upwind and 30 ft. downwind), and the primal tyrannosaurus has a +4 racial bonus on scent checks, which stacks with its racial bonus to Survival for purposes of tracking.</span></span></span></p> <p style="margin-left: 20px"></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">As I mentioned in my earlier post, the Snatch feat inspired me to create a Seize Prey special attack that combines improved grab with the Rex holding prey in its jaws and pinning them underfoot.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">Here's the SRD feat</span></span></span><p style="margin-left: 20px"><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong><span style="font-family: 'Arial'">Snatch [General]</span></strong></span></span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong><span style="font-family: 'Arial'"> Prerequisite:</span></strong><span style="font-family: 'Arial'"> Size Huge or larger.</span></span></span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"> <strong>Benefits:</strong> The creature can choose to start a grapple when it hits with a claw or bite attack, as though it had the improved grab special attack. If the creature gets a hold on a creature three or more sizes smaller, it squeezes each round for automatic bite or claw damage. A snatched opponent held in the creature’s mouth is not allowed a Reflex save against the creature’s breath weapon, if it has one.</span></span></span></p> <p style="margin-left: 20px"></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"> The creature can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet traveled. If the creature flings a snatched opponent while flying, the opponent takes this amount or falling damage, whichever is greater.</span></span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">I'll basically just remove the bits about a breath weapon and flying, which are irrelevant (unless the Primal Rex has the half-dragon template added </span></span></span><img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">), step up the sizes involved and add a bit of explanatory text about follow-up attacks.</span></span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span><p style="margin-left: 20px"><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong><span style="font-family: 'Arial'">Seize Prey (Ex):</span></strong><span style="font-family: 'Arial'"> The primal tyrannosaurus can choose to start a grapple when it hits with a kick or bite attack, as though it had the improved grab special attack. If the tyrannosaurus gets a hold on a creature two or more sizes smaller, on subsequent rounds it can opt to either make a Worry attack against the creature, squeeze the creature for automatic bite or kick damage, or make a Swallow Whole attack against a creature held in its jaws.</span></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"> A primal tyrannosaurus can seize two such lesser prey simultaneously, one in its jaws and one under a foot. The tyrannosaurus is not considered flat-footed while seizing lesser prey and can attack into its threatened squares normally, including Attacks of Opportunity, although it has a -20 penalty on its grapple checks against its seized prey during rounds it attacks other foes and cannot make opportunity attacks with a natural weapon while it uses it to seize prey (i.e. it can only bite the opponent held in its jaws, not other foes).</span></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"> The primal tyrannosaurus can move normally with a lesser victim held in its jaws. If it has a lesser prey seized in a foot it must make a grapple check as if moving with a pinned opponent, which counts as a Move action for the tyrannosaurus instead of a standard action as per the basic grapple rules.</span></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"> The tyrannosaurus can drop a creature it has seized as a free action or use a standard action to fling it aside. A flung creature travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet travelled.</span></span></span></p> <p style="margin-left: 20px"></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">The other extraordinary attacks I fancy are pretty straight-forward:</span></span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span><p style="margin-left: 20px"><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong><span style="font-family: 'Arial'">Lashing Tail (Ex):</span></strong><span style="font-family: 'Arial'"> A primal tyrannosaurus's tail has double the reach of a creature of its size. Its tail attack rolls are always penalized as if they were secondary attacks, even if it is the only attack they make in a round. The tyrannosaurus can make tail-slap attacks which apply 1½ times its damage bonus from strength or make a tail sweep attack as a standard action.</span></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"> The sweep affects a half-circle with a radius of 30 feet (40 feet for a Gargantuan tyrannosaurus, 60 feet Colossal one), extending from an intersection on the edge of the tyrannosaurus's space in any direction. The tail-sweep automatically inflicts 2d6+14 damage to all creatures within the affected area that are two or more sizes smaller than the tyrannosaurus, halved if they make a DC 27 Reflex save.</span></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"> The save DC is Constitution-based.</span></span></span></p> <p style="margin-left: 20px"></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><em><span style="font-family: 'Arial'">I decided to just give </span></em><span style="font-family: 'Arial'">its<em> tail-sweep full DB rather than the ½DB I was originally toying with.</em></span></span></span><p style="margin-left: 20px"><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Leaping Talons (Ex):</strong> As a full round action, a primal tyrannosaurus can jump to make two kick attacks, each kick is a +30 melee attack doing 3d6+14 damage. It can take 10 on its jump check, so an average primal tyrannosaurus can leap 40 feet horizontally, and can move up to a double move before attacking.</span></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"> A primal tyrannosaurus can attack two separate targets with Leaping Talons if they are both within a space no wider than the tyrannosaurus's reach. If the tyrannosaurus uses both of its Leaping Talons' kick attacks against a creature two or more size categories smaller than itself it rolls for each attack but can only use the best result, since it can not strike such a lesser foe simultaneously with both feet..</span></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"> <strong>Pounce</strong> <strong>(Ex):</strong> </span></span></span><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">If a primal tyrannosaurus charges a foe, it can make a kick and a bite attack, including a Swallow Whole attempt if it succeeds in Seize Prey with the bite.</span></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"> <strong>Swallow Whole</strong> <strong>(Ex):</strong> </span></span></span><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">A primal tyrannosaurus can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+14 points of bludgeoning damage and 8 points of acid damage per round from the tyrannosaurus’s gizzard. If a swallowed creature can use a light slashing or piercing weapon to attack the gizzard (AC 16), if they deal 25 points of damage the tyrannosaurus will spit them out. Only the creature that inflicted the damage exits; another swallowed opponent must force its own way out.</span></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"> A Huge tyrannosaurus’s gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.</span></span></span></p> <p style="margin-left: 20px"></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><em><span style="font-family: 'Arial'">As previously mentioned, I don't like the idea of them cutting their way out of the tyrannosaurus's side with scant effect on the monster.</span></em></span></span><p style="margin-left: 20px"><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Toxic Jaws</strong> <strong>(Ex):</strong> A primal tyrannosaurus's fangs are swimming in toxic bacteria and stained with the deliquescing remains of its victims. Any creature bitten by the tyrannosaurus must make a DC 27 Fortitude save or contract the disease festering death.</span></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"> Festering death—bite, Fortitude DC 27, incubation period 1d3 days; damage 1d6 Str and 1d6 Con. The save DC is Constitution-based.</span></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"> <strong>Worry</strong> <strong>(Ex):</strong> A primal tyrannosaurus can inflict 8d6+28 damage by making a successful grapple check against a held opponent, tearing at its victim with its jaws and foreclaws. It can make a worry attack instead of a regular melee bite attack.</span></span></span></p> <p style="margin-left: 20px"></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">So that just leaves Ignore Death, Primal Magic Resistance and some kind of frightful presence or terrifying roar power. I'll have to think about those for a bit.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">I'll just go and <strong><a href="http://www.enworld.org/forum/4709664-post35.html" target="_blank">update</a></strong> the "working post" version. </span></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 4725725, member: 57383"] [FONT=Arial][SIZE=2][FONT=Arial]Right, I think I'll give the Primal Rex Lightning Reflexes as its last feat. That just leaves Skills and I can start on the SA/SQ. For racial bonuses, I'll go for +10 racial bonus on Jump, +4 on Hide, Spot and Survival and +2 on Listen, not to forget the tracking bonus for Enhanced Sense. In case you're wondering why it's such a good jumper, carnivorous dinosaurs are sometimes described as bounding around like immense kangaroos in the pulp-ish sources that inspire the Primal Rex. Hmm… I'll probably let it always take 10 on Jump checks too. 21 skill points from HD 18. say 4 ranks Hide, 2 ranks Jump, 5 ranks Listen, 6 ranks Spot, 4 ranks Survival, giving it. [B]Skills:[/B] Hide +1, Jump +30, Listen +9, Spot +12, Survival +10 [[I]+14 when tracking by scent[/I]] As for Special Abilities, I'm more or less decided on the Extraordinary abilities:[/FONT][/SIZE][/FONT][INDENT][FONT=Arial][SIZE=2][B][FONT=Arial]Enhanced Scent (Ex):[/FONT][/B][FONT=Arial] This functions like the scent special quality (q.v.), except that it has double the range of regular scent (60 ft. normally, 120 ft. upwind and 30 ft. downwind), and the primal tyrannosaurus has a +4 racial bonus on scent checks, which stacks with its racial bonus to Survival for purposes of tracking.[/FONT][/SIZE][/FONT] [/INDENT][FONT=Arial][SIZE=2][FONT=Arial]As I mentioned in my earlier post, the Snatch feat inspired me to create a Seize Prey special attack that combines improved grab with the Rex holding prey in its jaws and pinning them underfoot. Here's the SRD feat[/FONT][/SIZE][/FONT][INDENT][FONT=Arial][SIZE=2][B][FONT=Arial]Snatch [General][/FONT][/B][/SIZE][/FONT] [FONT=Arial][SIZE=2][B][FONT=Arial] Prerequisite:[/FONT][/B][FONT=Arial] Size Huge or larger.[/FONT][/SIZE][/FONT] [FONT=Arial][SIZE=2][FONT=Arial] [B]Benefits:[/B] The creature can choose to start a grapple when it hits with a claw or bite attack, as though it had the improved grab special attack. If the creature gets a hold on a creature three or more sizes smaller, it squeezes each round for automatic bite or claw damage. A snatched opponent held in the creature’s mouth is not allowed a Reflex save against the creature’s breath weapon, if it has one.[/FONT][/SIZE][/FONT] [/INDENT][FONT=Arial][SIZE=2][FONT=Arial] The creature can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet traveled. If the creature flings a snatched opponent while flying, the opponent takes this amount or falling damage, whichever is greater.[/FONT][/SIZE][/FONT] [FONT=Arial][SIZE=2][FONT=Arial] I'll basically just remove the bits about a breath weapon and flying, which are irrelevant (unless the Primal Rex has the half-dragon template added [/FONT][/SIZE][/FONT]:devil:[FONT=Arial][SIZE=2][FONT=Arial]), step up the sizes involved and add a bit of explanatory text about follow-up attacks. [/FONT][/SIZE][/FONT][INDENT][FONT=Arial][SIZE=2][B][FONT=Arial]Seize Prey (Ex):[/FONT][/B][FONT=Arial] The primal tyrannosaurus can choose to start a grapple when it hits with a kick or bite attack, as though it had the improved grab special attack. If the tyrannosaurus gets a hold on a creature two or more sizes smaller, on subsequent rounds it can opt to either make a Worry attack against the creature, squeeze the creature for automatic bite or kick damage, or make a Swallow Whole attack against a creature held in its jaws.[/FONT][/SIZE][/FONT] [FONT=Arial][SIZE=2][FONT=Arial] A primal tyrannosaurus can seize two such lesser prey simultaneously, one in its jaws and one under a foot. The tyrannosaurus is not considered flat-footed while seizing lesser prey and can attack into its threatened squares normally, including Attacks of Opportunity, although it has a -20 penalty on its grapple checks against its seized prey during rounds it attacks other foes and cannot make opportunity attacks with a natural weapon while it uses it to seize prey (i.e. it can only bite the opponent held in its jaws, not other foes).[/FONT][/SIZE][/FONT] [FONT=Arial][SIZE=2][FONT=Arial] The primal tyrannosaurus can move normally with a lesser victim held in its jaws. If it has a lesser prey seized in a foot it must make a grapple check as if moving with a pinned opponent, which counts as a Move action for the tyrannosaurus instead of a standard action as per the basic grapple rules.[/FONT][/SIZE][/FONT] [FONT=Arial][SIZE=2][FONT=Arial] The tyrannosaurus can drop a creature it has seized as a free action or use a standard action to fling it aside. A flung creature travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet travelled.[/FONT][/SIZE][/FONT] [/INDENT][FONT=Arial][SIZE=2][FONT=Arial]The other extraordinary attacks I fancy are pretty straight-forward: [/FONT][/SIZE][/FONT][INDENT][FONT=Arial][SIZE=2][B][FONT=Arial]Lashing Tail (Ex):[/FONT][/B][FONT=Arial] A primal tyrannosaurus's tail has double the reach of a creature of its size. Its tail attack rolls are always penalized as if they were secondary attacks, even if it is the only attack they make in a round. The tyrannosaurus can make tail-slap attacks which apply 1½ times its damage bonus from strength or make a tail sweep attack as a standard action.[/FONT][/SIZE][/FONT] [FONT=Arial][SIZE=2][FONT=Arial] The sweep affects a half-circle with a radius of 30 feet (40 feet for a Gargantuan tyrannosaurus, 60 feet Colossal one), extending from an intersection on the edge of the tyrannosaurus's space in any direction. The tail-sweep automatically inflicts 2d6+14 damage to all creatures within the affected area that are two or more sizes smaller than the tyrannosaurus, halved if they make a DC 27 Reflex save.[/FONT][/SIZE][/FONT] [FONT=Arial][SIZE=2][FONT=Arial] The save DC is Constitution-based.[/FONT][/SIZE][/FONT] [/INDENT][FONT=Arial][SIZE=2][I][FONT=Arial]I decided to just give [/FONT][/I][FONT=Arial]its[I] tail-sweep full DB rather than the ½DB I was originally toying with.[/I][/FONT][/SIZE][/FONT][INDENT][FONT=Arial][SIZE=2][FONT=Arial][B]Leaping Talons (Ex):[/B] As a full round action, a primal tyrannosaurus can jump to make two kick attacks, each kick is a +30 melee attack doing 3d6+14 damage. It can take 10 on its jump check, so an average primal tyrannosaurus can leap 40 feet horizontally, and can move up to a double move before attacking.[/FONT][/SIZE][/FONT] [FONT=Arial][SIZE=2][FONT=Arial] A primal tyrannosaurus can attack two separate targets with Leaping Talons if they are both within a space no wider than the tyrannosaurus's reach. If the tyrannosaurus uses both of its Leaping Talons' kick attacks against a creature two or more size categories smaller than itself it rolls for each attack but can only use the best result, since it can not strike such a lesser foe simultaneously with both feet..[/FONT][/SIZE][/FONT] [FONT=Arial][SIZE=2][FONT=Arial] [B]Pounce[/B] [B](Ex):[/B] [/FONT][/SIZE][/FONT][FONT=Arial][SIZE=2][FONT=Arial]If a primal tyrannosaurus charges a foe, it can make a kick and a bite attack, including a Swallow Whole attempt if it succeeds in Seize Prey with the bite.[/FONT][/SIZE][/FONT] [FONT=Arial][SIZE=2][FONT=Arial] [B]Swallow Whole[/B] [B](Ex):[/B] [/FONT][/SIZE][/FONT][FONT=Arial][SIZE=2][FONT=Arial]A primal tyrannosaurus can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+14 points of bludgeoning damage and 8 points of acid damage per round from the tyrannosaurus’s gizzard. If a swallowed creature can use a light slashing or piercing weapon to attack the gizzard (AC 16), if they deal 25 points of damage the tyrannosaurus will spit them out. Only the creature that inflicted the damage exits; another swallowed opponent must force its own way out.[/FONT][/SIZE][/FONT] [FONT=Arial][SIZE=2][FONT=Arial] A Huge tyrannosaurus’s gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.[/FONT][/SIZE][/FONT] [/INDENT][FONT=Arial][SIZE=2][I][FONT=Arial]As previously mentioned, I don't like the idea of them cutting their way out of the tyrannosaurus's side with scant effect on the monster.[/FONT][/I][/SIZE][/FONT][INDENT][FONT=Arial][SIZE=2][FONT=Arial][B]Toxic Jaws[/B] [B](Ex):[/B] A primal tyrannosaurus's fangs are swimming in toxic bacteria and stained with the deliquescing remains of its victims. Any creature bitten by the tyrannosaurus must make a DC 27 Fortitude save or contract the disease festering death.[/FONT][/SIZE][/FONT] [FONT=Arial][SIZE=2][FONT=Arial] Festering death—bite, Fortitude DC 27, incubation period 1d3 days; damage 1d6 Str and 1d6 Con. The save DC is Constitution-based.[/FONT][/SIZE][/FONT] [FONT=Arial][SIZE=2][FONT=Arial] [B]Worry[/B] [B](Ex):[/B] A primal tyrannosaurus can inflict 8d6+28 damage by making a successful grapple check against a held opponent, tearing at its victim with its jaws and foreclaws. It can make a worry attack instead of a regular melee bite attack.[/FONT][/SIZE][/FONT] [/INDENT][FONT=Arial][SIZE=2][FONT=Arial]So that just leaves Ignore Death, Primal Magic Resistance and some kind of frightful presence or terrifying roar power. I'll have to think about those for a bit. [/FONT] I'll just go and [B][URL="http://www.enworld.org/forum/4709664-post35.html"]update[/URL][/B] the "working post" version. [/SIZE][/FONT] [/QUOTE]
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Modifying Under Performing SRD Monsters, or "Building A Better Otyugh"
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