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<blockquote data-quote="kronovan" data-source="post: 9740049" data-attributes="member: 6775134"><p>What I tell my players to simply a CRB 1st read, is to read the "Reporting for Duty" chapter 1st, the "Operations" chapter next, followed by the "Conflict" chapter. The reason being, that STA PC creation uses a Life Path system, so they're going to get some of the Starfleet background by going through that alone. I typically take them through the "Gear and Equipment" chapter in a zero session. The ordering of those above mentnioned chapters in the CRB are actually 5th, 4th and 7th. Just focusing on those brings 240 pages of player readable content down to less than 100.</p><p></p><p>I've found that once my players have built a PC and have some understanding of the rules, reading all of that wordy backgound in other chapters is easier. If the player has never watched a single episode of any Star Trek series, I usually suggest reading the 1st 5-1/2 pages of the "United Federation of Planets" chapter, as that briefly outlines the most known planets.</p><p></p><p>From a rules perspective the core game is quite easy, with the 42 pages in the Operations and Confict chapters comprising the majority of what a player needs to know. There's also 30 page of starship rules and combat in the "A Home in the Stars" chapter. But I always send my players out on away mission 1st, so they can read those once they're into the game.</p></blockquote><p></p>
[QUOTE="kronovan, post: 9740049, member: 6775134"] What I tell my players to simply a CRB 1st read, is to read the "Reporting for Duty" chapter 1st, the "Operations" chapter next, followed by the "Conflict" chapter. The reason being, that STA PC creation uses a Life Path system, so they're going to get some of the Starfleet background by going through that alone. I typically take them through the "Gear and Equipment" chapter in a zero session. The ordering of those above mentnioned chapters in the CRB are actually 5th, 4th and 7th. Just focusing on those brings 240 pages of player readable content down to less than 100. I've found that once my players have built a PC and have some understanding of the rules, reading all of that wordy backgound in other chapters is easier. If the player has never watched a single episode of any Star Trek series, I usually suggest reading the 1st 5-1/2 pages of the "United Federation of Planets" chapter, as that briefly outlines the most known planets. From a rules perspective the core game is quite easy, with the 42 pages in the Operations and Confict chapters comprising the majority of what a player needs to know. There's also 30 page of starship rules and combat in the "A Home in the Stars" chapter. But I always send my players out on away mission 1st, so they can read those once they're into the game. [/QUOTE]
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