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<blockquote data-quote="zarionofarabel" data-source="post: 9740072" data-attributes="member: 7026405"><p>Haha, funnily enough I decided to skim a book last night and chose Fallout for this very reason! While I did play Fallout 4, I didn't get into the lore all that much. I did watch the TV show, which I thought was totally awesome. Hopefully any potential players will not be too harsh if I get the lore wrong.</p><p></p><p>Okay, cool, thanks! That makes a lot more sense now. I have heard of games that used GM bennies, but never really grasped why the GM would even need them because, well, GM! As GM I can do whatever, why would GM need bennies? So yeah, thank you for making that make sense! Start with enemies that may seem "too easy" then use GM bennies to make the encounter more difficult so as to avoid a situation where the enemies are "to hard" and end up with a TPK. That's actually a neat way to allow the GM to "fudge" an encounters difficulty, without actually fudging. Nice! Cause I'm a real stickler for GMs never fudging, and I never do, so that is cool mechanic to have.</p></blockquote><p></p>
[QUOTE="zarionofarabel, post: 9740072, member: 7026405"] Haha, funnily enough I decided to skim a book last night and chose Fallout for this very reason! While I did play Fallout 4, I didn't get into the lore all that much. I did watch the TV show, which I thought was totally awesome. Hopefully any potential players will not be too harsh if I get the lore wrong. Okay, cool, thanks! That makes a lot more sense now. I have heard of games that used GM bennies, but never really grasped why the GM would even need them because, well, GM! As GM I can do whatever, why would GM need bennies? So yeah, thank you for making that make sense! Start with enemies that may seem "too easy" then use GM bennies to make the encounter more difficult so as to avoid a situation where the enemies are "to hard" and end up with a TPK. That's actually a neat way to allow the GM to "fudge" an encounters difficulty, without actually fudging. Nice! Cause I'm a real stickler for GMs never fudging, and I never do, so that is cool mechanic to have. [/QUOTE]
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