Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Modiphius 2d20 System Opinions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="zarionofarabel" data-source="post: 9848697" data-attributes="member: 7026405"><p>For me it's pretty much all bad, sorry. I'm definitely not a fan of metacurrency being central to gameplay. I don't understand the need of GM metacurrency except for extra dice on rolls, which is a cheesy use of metacurrency IMHO. In the versions I have read (from what I remember) most of the attributes and skills are some kind of ephemeral things like concepts or ideas, which makes what attributes and skills apply in any given situation obtuse and the interpretation of that invites debate. The Dune version, which I read and watched an AP for, has the "sentence of description as bonus" and "scene tags/aspects give bonus" things, which is even more obtuse and invites even more debate. The AP I watched had the participants spend far more time discussing rules and whatnot, as opposed to the PCs actually doing things within the narrative. To watch it was very confusing, I can imagine trying to play it would be extremely frustrating. Which is too bad cause on the tin it sounded awesome, but once I dug into the mechanics it quickly became apparent that the mechanics are a confusing mess. Watching the AP just confirmed my suspicions. I did have a discussion with a "OSR Grognard" that has used the Fallout game and says it's pretty traditional if you ignore the metacurrency. The attributes and skills in Fallout are far more concrete and usable than the ones in Dune though. I also started watching a Star Trek 2d20 AP but immediately after the GM described the opening scene, before the PCs did a single thing within the narrative, the players immediately got into a rules debate so I gave up. I would much rather use something with the YZE system like Twilight 2000, or Bladerunner. YZE seems about as complex, but is much more straightforward and concrete in it's execution. The YZE games I have watched AP for, feature most of the runtime being the PCs actually doing things in the narrative, rather than the players debating mechanics. I want to play a game, not discuss rules.</p></blockquote><p></p>
[QUOTE="zarionofarabel, post: 9848697, member: 7026405"] For me it's pretty much all bad, sorry. I'm definitely not a fan of metacurrency being central to gameplay. I don't understand the need of GM metacurrency except for extra dice on rolls, which is a cheesy use of metacurrency IMHO. In the versions I have read (from what I remember) most of the attributes and skills are some kind of ephemeral things like concepts or ideas, which makes what attributes and skills apply in any given situation obtuse and the interpretation of that invites debate. The Dune version, which I read and watched an AP for, has the "sentence of description as bonus" and "scene tags/aspects give bonus" things, which is even more obtuse and invites even more debate. The AP I watched had the participants spend far more time discussing rules and whatnot, as opposed to the PCs actually doing things within the narrative. To watch it was very confusing, I can imagine trying to play it would be extremely frustrating. Which is too bad cause on the tin it sounded awesome, but once I dug into the mechanics it quickly became apparent that the mechanics are a confusing mess. Watching the AP just confirmed my suspicions. I did have a discussion with a "OSR Grognard" that has used the Fallout game and says it's pretty traditional if you ignore the metacurrency. The attributes and skills in Fallout are far more concrete and usable than the ones in Dune though. I also started watching a Star Trek 2d20 AP but immediately after the GM described the opening scene, before the PCs did a single thing within the narrative, the players immediately got into a rules debate so I gave up. I would much rather use something with the YZE system like Twilight 2000, or Bladerunner. YZE seems about as complex, but is much more straightforward and concrete in it's execution. The YZE games I have watched AP for, feature most of the runtime being the PCs actually doing things in the narrative, rather than the players debating mechanics. I want to play a game, not discuss rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Modiphius 2d20 System Opinions?
Top