Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Modiphius 2d20 System Opinions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bagpuss" data-source="post: 9849075" data-attributes="member: 3987"><p>I've played Star Trek 2nd Ed, and Dune, and run Dune I didn't get that feeling at all.</p><p></p><p>As far as I've seen successful rolls where you get over the TN of successes is the only way to gain momentum.</p><p></p><p>You can give Threat to the GM in return for the effects of momentum, but it isn't momentum itself.</p><p></p><p>My issue with 2d20 is generally on TNs of 0 or 1 you stand a chance of gaining momentum (even then you likely need a lucky roll on TN1), on TN's on 2 you are more likely to need to spend momentum (but a lucky roll you are breaking even), on TN 3 or more you are either losing momentum or gaining threat. Generally to be successful probability wise with an decent Attribute+Skill (of at least 15+) you need to be rolling one more dice than the TN. So anything above TN 1 you are running at a loss, at TN 3+ you might as well give up and accept the loss.</p><p></p><p>The GM has control over the TN and as soon as you hit a difficult TN (due to one thing or another) you end up giving threat (although they start with some anyway). So you end up in a vicious circle where you give Threat to get dice, which means he can spend the threat to raise the TN on the next roll, so you give more threat to get dice to stand a chance.</p><p></p><p>The players really have very little control over the flow of the metacurrency it is determined by the TN, and the GM controls the TN.</p><p></p><p>And the annoying thing is all this metacurrency bargining stuff happens before you roll. So it doesn't flow and feel like cinematic action RPG to me.</p><p></p><p>______________________________________________________________________________________________</p><p></p><p>The 2d20 roll under mechanics are nice and I like momentum in that it lets players buy assets and introduce plot points rather than just modify the dice. I am very tempted to try running the game without Threat at all and see how that plays. But I think the whole metacurrency thing slows down the game and over complicates things.</p><p></p><p>______________________________________________________________________________________________</p><p></p><p>I'm very tempted to run a hack of it where there is no Threat, you always roll just 2d20 or 2d20 +1d20 from an assist. Momentum can only be spent on creating Traits, Assets or introducing NPCs.</p><p></p><p>You can say how your Traint or Assets gives an automatic success, which help with higher TNs. </p><p></p><p>Say you were doing a Wheel of Time 2d20 version, if you have earned a Heron Marked Blade, your trait would mean you always have an automatic success in melee combat, before you even roll your dice to get more successes. Which means you would likely wipe the floor with lesser opponents.</p><p></p><p>So there isn't as much bargining or accountacy on the fly. You just roll your 2d20 and add your automatic successes, compare with the TN and earn some Momentum, unless you are doing something particularly tricky.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 9849075, member: 3987"] I've played Star Trek 2nd Ed, and Dune, and run Dune I didn't get that feeling at all. As far as I've seen successful rolls where you get over the TN of successes is the only way to gain momentum. You can give Threat to the GM in return for the effects of momentum, but it isn't momentum itself. My issue with 2d20 is generally on TNs of 0 or 1 you stand a chance of gaining momentum (even then you likely need a lucky roll on TN1), on TN's on 2 you are more likely to need to spend momentum (but a lucky roll you are breaking even), on TN 3 or more you are either losing momentum or gaining threat. Generally to be successful probability wise with an decent Attribute+Skill (of at least 15+) you need to be rolling one more dice than the TN. So anything above TN 1 you are running at a loss, at TN 3+ you might as well give up and accept the loss. The GM has control over the TN and as soon as you hit a difficult TN (due to one thing or another) you end up giving threat (although they start with some anyway). So you end up in a vicious circle where you give Threat to get dice, which means he can spend the threat to raise the TN on the next roll, so you give more threat to get dice to stand a chance. The players really have very little control over the flow of the metacurrency it is determined by the TN, and the GM controls the TN. And the annoying thing is all this metacurrency bargining stuff happens before you roll. So it doesn't flow and feel like cinematic action RPG to me. ______________________________________________________________________________________________ The 2d20 roll under mechanics are nice and I like momentum in that it lets players buy assets and introduce plot points rather than just modify the dice. I am very tempted to try running the game without Threat at all and see how that plays. But I think the whole metacurrency thing slows down the game and over complicates things. ______________________________________________________________________________________________ I'm very tempted to run a hack of it where there is no Threat, you always roll just 2d20 or 2d20 +1d20 from an assist. Momentum can only be spent on creating Traits, Assets or introducing NPCs. You can say how your Traint or Assets gives an automatic success, which help with higher TNs. Say you were doing a Wheel of Time 2d20 version, if you have earned a Heron Marked Blade, your trait would mean you always have an automatic success in melee combat, before you even roll your dice to get more successes. Which means you would likely wipe the floor with lesser opponents. So there isn't as much bargining or accountacy on the fly. You just roll your 2d20 and add your automatic successes, compare with the TN and earn some Momentum, unless you are doing something particularly tricky. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Modiphius 2d20 System Opinions?
Top