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Modiphius 2d20 System Opinions?
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<blockquote data-quote="Kannik" data-source="post: 9849100" data-attributes="member: 984"><p>I have played 2d20 under Trek, and only skimmed through the 2d20 Dune rules.* On the whole, I find it a moderate system. I like the group momentum aspect (fits well for Starfleet characters) and how they define and use Advantage/Disadvantage tags. The rest though is pretty bog standard stuff, with little to emphasize the more introspective, thematic, and character focused aspects that Trek often brings in. And while I love any non-linear system that generates margin of success, the 2d20s here is a bit fiddly and not the easiest to intuit one's probabilities. </p><p></p><p>On the whole, I enjoy playing the game enough (and made both <a href="https://lynxthoughts.com/gaming/" target="_blank">custom character and reference sheets for it</a>), but the system itself sits in an awkward place and isn't tuned well to what Trek style stories aspire to be. Like Umbran, my first choice would be to run a Trek campaign in Cortex Prime, easily cribbing the Divisions and tweaking the Attributes and elevating Values (and species) to a higher influence (by making them Distinctions). </p><p></p><p></p><p>* Which it amuses me to no end that the previous license holder was Last Unicorn Games which also had the Trek license... so far Modiphius hasn't suffered the same fate.</p></blockquote><p></p>
[QUOTE="Kannik, post: 9849100, member: 984"] I have played 2d20 under Trek, and only skimmed through the 2d20 Dune rules.* On the whole, I find it a moderate system. I like the group momentum aspect (fits well for Starfleet characters) and how they define and use Advantage/Disadvantage tags. The rest though is pretty bog standard stuff, with little to emphasize the more introspective, thematic, and character focused aspects that Trek often brings in. And while I love any non-linear system that generates margin of success, the 2d20s here is a bit fiddly and not the easiest to intuit one's probabilities. On the whole, I enjoy playing the game enough (and made both [URL='https://lynxthoughts.com/gaming/']custom character and reference sheets for it[/URL]), but the system itself sits in an awkward place and isn't tuned well to what Trek style stories aspire to be. Like Umbran, my first choice would be to run a Trek campaign in Cortex Prime, easily cribbing the Divisions and tweaking the Attributes and elevating Values (and species) to a higher influence (by making them Distinctions). * Which it amuses me to no end that the previous license holder was Last Unicorn Games which also had the Trek license... so far Modiphius hasn't suffered the same fate. [/QUOTE]
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