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<blockquote data-quote="GMMichael" data-source="post: 7174387" data-attributes="member: 6685730"><p>Whenever I find a new RPG, I have to ask two basic questions:</p><p>1) How does it work? And,</p><p>2) What makes it different?</p><p></p><p>Here are the answers for Modos 2, in case you're like me!</p><p></p><p>1) Players role-play actions for their characters and a GM moderates the outcomes until a PC would encounter difficulty. Then the player rolls a d20 against the GM's d20, called a Contest. The player typically gets bonuses for attributes (three of them) and skill, while the GM gets bonuses for difficulty. There are no hits, misses, successes, or failures. Instead, there are favorable outcomes, unfavorable outcomes, and ties. The player interprets his intent, character elements, and situation to describe his desired outcome, and the GM moderates the outcome according to the result of the contest.</p><p></p><p>When things get more intense, the GM uses an Extended Conflict framework to resolve conflict. This assigns priorities to the actions of the characters who are not limited to when they can act, but are instead limited in the number of actions they can use each round. Timing and type of action can be critical in extended conflict...</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7174387, member: 6685730"] Whenever I find a new RPG, I have to ask two basic questions: 1) How does it work? And, 2) What makes it different? Here are the answers for Modos 2, in case you're like me! 1) Players role-play actions for their characters and a GM moderates the outcomes until a PC would encounter difficulty. Then the player rolls a d20 against the GM's d20, called a Contest. The player typically gets bonuses for attributes (three of them) and skill, while the GM gets bonuses for difficulty. There are no hits, misses, successes, or failures. Instead, there are favorable outcomes, unfavorable outcomes, and ties. The player interprets his intent, character elements, and situation to describe his desired outcome, and the GM moderates the outcome according to the result of the contest. When things get more intense, the GM uses an Extended Conflict framework to resolve conflict. This assigns priorities to the actions of the characters who are not limited to when they can act, but are instead limited in the number of actions they can use each round. Timing and type of action can be critical in extended conflict... [/QUOTE]
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