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General Tabletop Discussion
*Dungeons & Dragons
Modos RPG Playtest 1: the One True System
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<blockquote data-quote="Dethklok" data-source="post: 6251838" data-attributes="member: 6746469"><p>LOL</p><p></p><p> </p><p></p><p>I'll keep an eye out.</p><p></p><p>One thing I notice already is that you get into trouble saying that the game is designed to be simple and that "The Modos RPG core rules are very bare-bones" when you rapidly start talking about initiative counters and find ability modifiers by taking your ability score, subtracting 10.5, dividing that result by 2, and rounding the final result. (No mention of whether we round toward zero, away from zero, toward even, toward odd, or heck, use stochastic rounding.) So you should probably not try to claim that your design philosophy is particularly simple. Abstract, maybe.</p><p></p><p>I do like the way damage is taken directly to stats; there's no really no need for an extra "hits" statistic, particularly with your choice to merge Strength and Dexterity.</p><p></p><p>I'm out of time for now, but I'll let you know what else comes up as I go.</p></blockquote><p></p>
[QUOTE="Dethklok, post: 6251838, member: 6746469"] LOL I'll keep an eye out. One thing I notice already is that you get into trouble saying that the game is designed to be simple and that "The Modos RPG core rules are very bare-bones" when you rapidly start talking about initiative counters and find ability modifiers by taking your ability score, subtracting 10.5, dividing that result by 2, and rounding the final result. (No mention of whether we round toward zero, away from zero, toward even, toward odd, or heck, use stochastic rounding.) So you should probably not try to claim that your design philosophy is particularly simple. Abstract, maybe. I do like the way damage is taken directly to stats; there's no really no need for an extra "hits" statistic, particularly with your choice to merge Strength and Dexterity. I'm out of time for now, but I'll let you know what else comes up as I go. [/QUOTE]
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Modos RPG Playtest 1: the One True System
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