Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Modos RPG Playtest 1: the One True System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMMichael" data-source="post: 6262854" data-attributes="member: 6685730"><p><strong><span style="color: #800000"><span style="font-size: 18px">Modos RPG Q&A: 02/14/2014</span></span></strong></p><p></p><p>Michael Terlisner, with Rodney Thompson</p><p></p><p>[HR][/HR] <img src="http://www.wizards.com/dnd/images/ro3.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> Y ou've got questions—we've got answers!</p><p> </p><p>[HR][/HR] </p><p> <span style="color: #0033cc"> <img src="http://www.wizards.com/dnd/images/clear.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <img src="http://www.wizards.com/dnd/images/4new/icons/1.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <img src="http://www.wizards.com/dnd/images/clear.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Doesn't the concentration rule effectively eliminate lower-level buff spells from a caster's repertoire once they get higher-level spells that are more effective?</strong> </span></p><p><span style="color: #0033cc"></span></p><p> Yes and no. Higher-level spells will be more effective and cost fewer metaphysical points per casting action than lower-level spells, so casters might choose to cast the more effective spells. However, lower-level spells are less difficult to cast, which means that 1) they're more likely to be cast without error and 2) they're more difficult to counter. So a caster still has good reason to know some lower-level spells.</p><p> Since all spells lasting more than one round require concentration, there is an effective cap of about three spells that a caster can maintain at one time. So concentration, as a rule, is really helping keep a handle on some of the most powerful spellcasting effects and is one of the most effective effect-stacking mechanisms we have.</p><p></p><p> <span style="color: #0033cc"> <img src="http://www.wizards.com/dnd/images/clear.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <img src="http://www.wizards.com/dnd/images/4new/icons/2.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <img src="http://www.wizards.com/dnd/images/clear.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Would it be possible to have a feat that would allow spellcasters to maintain concentration on two or more spells at a time?</strong> </span></p><p><span style="color: #0033cc"></span></p><p> Well, they're called "perks" in Modos RPG. And the perk, "spell maintenance," grants a caster one additional concentration (spell maintenance) action per round. Action-economy is a major tactical focus in the game, and casters are welcome to gain the ability to maintain spells at the expense of losing perks in other areas.</p><p></p><p> <span style="color: #0033cc"> <img src="http://www.wizards.com/dnd/images/clear.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <img src="http://www.wizards.com/dnd/images/4new/icons/3.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <img src="http://www.wizards.com/dnd/images/clear.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Do main villain type monsters have ways to shrug off completely debilitating effects?</strong> </span></p><p><span style="color: #0033cc"></span></p><p> No. That would be broken. Villain monsters have the same resources for shrugging off effects as characters do: defense skills. These are Parry (P), Concentration (M), and Willpower (MP), and like all other actions, they cannot be used if a villain spends his actions on attacks or other activities.</p><p> We’re definitely treating villain-type monsters in this regard much like we did Solo monsters in version 1.0, and we're taking a lot of what we learned in the development of those monsters over the years and applying them to the monsters in the next edition.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6262854, member: 6685730"] [B][COLOR=#800000][SIZE=5]Modos RPG Q&A: 02/14/2014[/SIZE][/COLOR][/B] Michael Terlisner, with Rodney Thompson [HR][/HR] [IMG]http://www.wizards.com/dnd/images/ro3.jpg[/IMG] Y ou've got questions—we've got answers! [HR][/HR] [COLOR=#0033cc] [IMG]http://www.wizards.com/dnd/images/clear.gif[/IMG] [IMG]http://www.wizards.com/dnd/images/4new/icons/1.png[/IMG] [IMG]http://www.wizards.com/dnd/images/clear.gif[/IMG] [B]Doesn't the concentration rule effectively eliminate lower-level buff spells from a caster's repertoire once they get higher-level spells that are more effective?[/B] [/COLOR] Yes and no. Higher-level spells will be more effective and cost fewer metaphysical points per casting action than lower-level spells, so casters might choose to cast the more effective spells. However, lower-level spells are less difficult to cast, which means that 1) they're more likely to be cast without error and 2) they're more difficult to counter. So a caster still has good reason to know some lower-level spells. Since all spells lasting more than one round require concentration, there is an effective cap of about three spells that a caster can maintain at one time. So concentration, as a rule, is really helping keep a handle on some of the most powerful spellcasting effects and is one of the most effective effect-stacking mechanisms we have. [COLOR=#0033cc] [IMG]http://www.wizards.com/dnd/images/clear.gif[/IMG] [IMG]http://www.wizards.com/dnd/images/4new/icons/2.png[/IMG] [IMG]http://www.wizards.com/dnd/images/clear.gif[/IMG] [B]Would it be possible to have a feat that would allow spellcasters to maintain concentration on two or more spells at a time?[/B] [/COLOR] Well, they're called "perks" in Modos RPG. And the perk, "spell maintenance," grants a caster one additional concentration (spell maintenance) action per round. Action-economy is a major tactical focus in the game, and casters are welcome to gain the ability to maintain spells at the expense of losing perks in other areas. [COLOR=#0033cc] [IMG]http://www.wizards.com/dnd/images/clear.gif[/IMG] [IMG]http://www.wizards.com/dnd/images/4new/icons/3.png[/IMG] [IMG]http://www.wizards.com/dnd/images/clear.gif[/IMG] [B]Do main villain type monsters have ways to shrug off completely debilitating effects?[/B] [/COLOR] No. That would be broken. Villain monsters have the same resources for shrugging off effects as characters do: defense skills. These are Parry (P), Concentration (M), and Willpower (MP), and like all other actions, they cannot be used if a villain spends his actions on attacks or other activities. We’re definitely treating villain-type monsters in this regard much like we did Solo monsters in version 1.0, and we're taking a lot of what we learned in the development of those monsters over the years and applying them to the monsters in the next edition. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Modos RPG Playtest 1: the One True System
Top