Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Modos RPG: Third Playtest, v.1.30
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMMichael" data-source="post: 6559163" data-attributes="member: 6685730"><p><strong>GM Tools</strong></p><p></p><p>GMs have a lot of work and roleplaying to do. The easier their job is, the smoother the game goes. I’ve talked about the GM tools in the game before, but I’m thinking they deserve a quick-reference page as an appendix as well. With one, a GM could have a sort of Don’t Panic button in the back of the book.</p><p></p><p>What are these GM tools? Glad you asked. Here’s a draft:</p><p></p><ul> <li data-xf-list-type="ul"> Average Person Rule. All difficulties are based on what an average person could do. +4 is challenging, +8 is difficult, +12 is arduous, and +16 is impossible. </li> <li data-xf-list-type="ul"> Take Half. Don’t waste time rolling dice if it won’t enhance the game. </li> <li data-xf-list-type="ul"> Four-Second Monster. Yes, “one-second” was a little fast. It now takes four times as long to make a monster on the fly. Determine level, set its good skill equal to the level, set its good attribute (the non-10 attribute) score to 10+level, give it d8 armor and weapon, and customize as needed. </li> <li data-xf-list-type="ul"> Let Players Help. There are several ways for players to help! They can track their own (any?) damage, actions, and postures. They can add depth by acting out their actions and damage taken, and they can even run NPCs if those NPCs don’t know any secrets. </li> <li data-xf-list-type="ul"> Rule Zero. Yes, the GM can be wrong, but arguing just slows down the game. If a player’s concern isn’t critical, ask him to wait until after the game to discuss it. </li> </ul><p></p><p>I've also sussed out a Four-Second Encounter, for when you're really in a pinch. But that one's still in the workshop. Shh! <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="GMMichael, post: 6559163, member: 6685730"] [b]GM Tools[/b] GMs have a lot of work and roleplaying to do. The easier their job is, the smoother the game goes. I’ve talked about the GM tools in the game before, but I’m thinking they deserve a quick-reference page as an appendix as well. With one, a GM could have a sort of Don’t Panic button in the back of the book. What are these GM tools? Glad you asked. Here’s a draft: [LIST] [*] Average Person Rule. All difficulties are based on what an average person could do. +4 is challenging, +8 is difficult, +12 is arduous, and +16 is impossible. [*] Take Half. Don’t waste time rolling dice if it won’t enhance the game. [*] Four-Second Monster. Yes, “one-second” was a little fast. It now takes four times as long to make a monster on the fly. Determine level, set its good skill equal to the level, set its good attribute (the non-10 attribute) score to 10+level, give it d8 armor and weapon, and customize as needed. [*] Let Players Help. There are several ways for players to help! They can track their own (any?) damage, actions, and postures. They can add depth by acting out their actions and damage taken, and they can even run NPCs if those NPCs don’t know any secrets. [*] Rule Zero. Yes, the GM can be wrong, but arguing just slows down the game. If a player’s concern isn’t critical, ask him to wait until after the game to discuss it. [/LIST] I've also sussed out a Four-Second Encounter, for when you're really in a pinch. But that one's still in the workshop. Shh! B-) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Modos RPG: Third Playtest, v.1.30
Top