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Modron clash - need some ideas
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<blockquote data-quote="Sir Whiskers" data-source="post: 1165035" data-attributes="member: 6941"><p>Tough question - how about this?</p><p></p><p>The valley was affected by chaotic energy. What if all that energy has coalesced into an invisible vortex of chaos. The vortex floats around (randomly, of course) and affects the work of the modrons by changing time, but usually not significantly.</p><p></p><p>If the vortex tends to stay in one portion of the valley, that would explain why that particular modron leader is a bit off. Further, the modrons sent to work in that area might show slight signs of chaos (insisting that some parts are going together correctly when it is obviously assembling them upside-down or backwards). You can keep the clues subtle for a while, but if the players really aren't getting it, try having the vortex affect them. You could also have the vortex leave a visible trail of some sort, even if the vortex itself is invisible.</p><p></p><p>If you're players are like mine, they'll probably suspect some sprite or other fey having fun at the modrons' expense (which, now that I think of it, could be how the vortex came into being in the first place...), but once someone thinks to cast see invisible, things should begin to fall into place for them.</p><p></p><p>I have no idea how they fix the problem at this point, unless you use the idea that a fey created the vortex. Then the pc's have to find it (maybe it's hanging around invisibly to watch the fun) and convince it to take it's new toy elsewhere.</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 1165035, member: 6941"] Tough question - how about this? The valley was affected by chaotic energy. What if all that energy has coalesced into an invisible vortex of chaos. The vortex floats around (randomly, of course) and affects the work of the modrons by changing time, but usually not significantly. If the vortex tends to stay in one portion of the valley, that would explain why that particular modron leader is a bit off. Further, the modrons sent to work in that area might show slight signs of chaos (insisting that some parts are going together correctly when it is obviously assembling them upside-down or backwards). You can keep the clues subtle for a while, but if the players really aren't getting it, try having the vortex affect them. You could also have the vortex leave a visible trail of some sort, even if the vortex itself is invisible. If you're players are like mine, they'll probably suspect some sprite or other fey having fun at the modrons' expense (which, now that I think of it, could be how the vortex came into being in the first place...), but once someone thinks to cast see invisible, things should begin to fall into place for them. I have no idea how they fix the problem at this point, unless you use the idea that a fey created the vortex. Then the pc's have to find it (maybe it's hanging around invisibly to watch the fun) and convince it to take it's new toy elsewhere. [/QUOTE]
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Modron clash - need some ideas
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