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Modron clash - need some ideas
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<blockquote data-quote="Graf" data-source="post: 1175040" data-attributes="member: 3087"><p>the trick is going to making the plot interesting to the pcs.</p><p>(which is to say that I could see my group going "clock of law, yeah whatever")</p><p></p><p>The music/effect/clock whatever should have some sort of important effect that is relatively obvious.</p><p></p><p>1. Example: The group arrives during a storm which threatens to destroy a town or launch a mass flooding or something like that, but abruptly the storm dissipates. There should be telltale signs of magic....</p><p>the group investigates and finds out that the clock/organ/wha<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> was in tune briefly yesterday causing the storm to dissipate.</p><p>The device keeps chaos and disorder down, in effect preventing extremes of weather and allowing people to farm well and consistently over time.</p><p></p><p>Or else the clock prevents chaotic monsters from getting within a certain distance of it (and thus protects towns in the area). The more in-tune the clock is the further out the protection extends.</p><p></p><p>Is it possible the device is out of tune because the material plane itself is incapable of pure law and naturally introduces imperfections?</p></blockquote><p></p>
[QUOTE="Graf, post: 1175040, member: 3087"] the trick is going to making the plot interesting to the pcs. (which is to say that I could see my group going "clock of law, yeah whatever") The music/effect/clock whatever should have some sort of important effect that is relatively obvious. 1. Example: The group arrives during a storm which threatens to destroy a town or launch a mass flooding or something like that, but abruptly the storm dissipates. There should be telltale signs of magic.... the group investigates and finds out that the clock/organ/wha:):):):) was in tune briefly yesterday causing the storm to dissipate. The device keeps chaos and disorder down, in effect preventing extremes of weather and allowing people to farm well and consistently over time. Or else the clock prevents chaotic monsters from getting within a certain distance of it (and thus protects towns in the area). The more in-tune the clock is the further out the protection extends. Is it possible the device is out of tune because the material plane itself is incapable of pure law and naturally introduces imperfections? [/QUOTE]
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