Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Modrons should be terrifying
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9550852" data-attributes="member: 6790260"><p>While I dunno if I went full "horror" (horror really ain't my bag), I tried to make the modrons I included in an adventure in <em>Jewel of the Desert</em> legitimately concerning. Their instantaneous "upgrade to leader when leader is killed" effect was kind of scary, and given they were included amongst other creepy/weird/disturbing extraplanar-invasion stuff, I suppose some implied horror was present there.</p><p></p><p>My notion for the present is that they are....maybe "employed" is the right word....as the universe's active defense mechanism against incursions external to reality. (Psionic power is the passive mechanism, but such forces are rare on this specific planet.) The macrophage equivalent, where psionic power acts like antibodies. As a result, they can be rather single-minded in their pursuit of cleansing or quarantine, which meant a fight against the PCs was inevitable.</p><p></p><p>If my players ever venture outside the world they live on (which could happen!), there's some more stuff to learn about the modrons. Being what they are, they don't really feel anything about the party having killed some of their number, since the party went on to successfully contain the "error" and, mostly accidentally, made all of the bad Far Realm stuff disappear along with the reality-fractures.</p><p></p><p></p><p>Y'know, I hadn't considered that angle, but I can see it. Too bad there aren't any icosahedral ones. Or perhaps that's what Primus is?</p><p></p><p></p><p>Yeah, "chaos" is tricky, as is "random." In math, "chaos" is purely deterministic, but when used as a thematic-archetypal concept, "chaos" is more like...active un-patterning, where any time a pattern <em>might</em> form it gets crushed immediately. Such a thing is unnatural and requires active effort to maintain.</p><p></p><p>That said, statistics brings in a very interesting side to this: namely, that statistical analysis <em>requires</em> that you work only in large numbers. You can't see individuals in most contexts, because individuals are sample sizes of 1, which makes many statistical formulae break. I could see some of the "comedy" and jankiness of modrons arising from their need to actually work with individual people, but their bumbling ineptitude at actually predicting the behavior of a single person. To them, individuals are like single atoms in brownian motion, and they're trying to squeeze absolute determinism out of something that might not actually have it. This could, perhaps, explain the Modron March. They need mass data to collect and analyze.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9550852, member: 6790260"] While I dunno if I went full "horror" (horror really ain't my bag), I tried to make the modrons I included in an adventure in [I]Jewel of the Desert[/I] legitimately concerning. Their instantaneous "upgrade to leader when leader is killed" effect was kind of scary, and given they were included amongst other creepy/weird/disturbing extraplanar-invasion stuff, I suppose some implied horror was present there. My notion for the present is that they are....maybe "employed" is the right word....as the universe's active defense mechanism against incursions external to reality. (Psionic power is the passive mechanism, but such forces are rare on this specific planet.) The macrophage equivalent, where psionic power acts like antibodies. As a result, they can be rather single-minded in their pursuit of cleansing or quarantine, which meant a fight against the PCs was inevitable. If my players ever venture outside the world they live on (which could happen!), there's some more stuff to learn about the modrons. Being what they are, they don't really feel anything about the party having killed some of their number, since the party went on to successfully contain the "error" and, mostly accidentally, made all of the bad Far Realm stuff disappear along with the reality-fractures. Y'know, I hadn't considered that angle, but I can see it. Too bad there aren't any icosahedral ones. Or perhaps that's what Primus is? Yeah, "chaos" is tricky, as is "random." In math, "chaos" is purely deterministic, but when used as a thematic-archetypal concept, "chaos" is more like...active un-patterning, where any time a pattern [I]might[/I] form it gets crushed immediately. Such a thing is unnatural and requires active effort to maintain. That said, statistics brings in a very interesting side to this: namely, that statistical analysis [I]requires[/I] that you work only in large numbers. You can't see individuals in most contexts, because individuals are sample sizes of 1, which makes many statistical formulae break. I could see some of the "comedy" and jankiness of modrons arising from their need to actually work with individual people, but their bumbling ineptitude at actually predicting the behavior of a single person. To them, individuals are like single atoms in brownian motion, and they're trying to squeeze absolute determinism out of something that might not actually have it. This could, perhaps, explain the Modron March. They need mass data to collect and analyze. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Modrons should be terrifying
Top