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<blockquote data-quote="I'm A Banana" data-source="post: 5447894" data-attributes="member: 2067"><p>I'm basically adopting this idea for my Planescape 4e Game. </p><p></p><p>In fact, I've managed to include all the old 2e planes in my 4e mock-up and relate most of them to existing 4e planes. Only really had to add new stuff for the Mechanus/Elysium/Celestia trifecta, which isn't TOO surprising, given (especially early) 4e's focus on the places in need of beating up, rather than the places with more subtle/nonexistent threats. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[sblock=plane notes]</p><p>PLANES</p><p>You can choose a planar origin instead of/in addition to a <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/300087-ps4e-factions-backgrounds.html" target="_blank">Faction background</a>. You can still only gain the benefit of one background, but planar origins are also prerequisites for feats, PPs, EDs, etc. </p><p><strong><u>The City of Doors</u></strong></p><p> Sigil is the Crossroads of the Multiverse, where all realities converge. </p><p><strong>Sigil Background</strong>: You’ve grown up in the alleys and politics of the City of Doors, so you know your way around a few different realities. </p><p><em>Associated Skills</em>: Bluff, History, Streetwise</p><p><em>Benefit</em>: +1 to all skill checks when you are in Sigil.</p><p></p><p></p><p><strong><u>The Mortal World</u></strong></p><p> The mortal world was created by the gods, who also created the races therein. Largely considered a backwater bumpkin-ville from Sigil’s perspective.</p><p><strong>Mortal Background</strong>: You know the layout and history and environment of the mortal world</p><p><em>Associated Skills</em>: Dungeoneering, History, Nature</p><p><em>Benefit</em>: +1 to all skill checks when you are on the Mortal World.</p><p></p><p></p><p><strong><u>The Hinterlands</u></strong></p><p> A place of seeming mortal-world normality where things quickly get weird; a sort of all-in-everything of the planes. From here, Sigil can be seen floating above the Spire, and approaching the Spire has the effect of nullifying great powers. </p><p> <em>The Outlands</em>: A place within the Hinterlands that strips power from the powerful, rendering even the gods little more than mortals, and nullifying the most powerful of magick.</p><p><strong>Hinterlands Background</strong>: You’re handy in obscure and bizarre natural environments. </p><p><em>Associated Skills</em>: Arcana, Endurance, Nature</p><p><em>Benefit</em>: +1 to all skill checks when you are in the Hinterlands.</p><p></p><p></p><p><strong><u>The Astral Sea</u></strong></p><p> The “place between the Planes,” a silver void above the Mortal World. The realms of the gods often float about in this place. </p><p><strong>Astral Sea Background</strong>: You know your way around an astral skiff. </p><p><em>Associated Skills</em>: History, Insight, Religion</p><p><em>Benefit</em>: +1 to all skill checks when you are in the Astral Sea.</p><p></p><p></p><p><strong><u>The Elemental Chaos</u></strong> (“Limbo”)</p><p> The “place before the Planes,” a roiling soup of elemental matter where creation and destruction are entwined. </p><p> <em>Ysgard</em>: The place of the Creation of the World, where rivers of fire support oceans of earth, and death is only temporary. </p><p> <em>Dischordia</em>: A place in constant flux, a map that re-arranges itself at will, that seems to enjoy frustrating people. </p><p><strong>Limbo Background</strong>: A random assortment of elements is your home field</p><p><em>Associated Skills</em>: Athletics, Endurance, History</p><p><em>Benefit</em>: +1 to all skill checks when you are in the Elemental Chaos.</p><p></p><p></p><p><strong><u>The Feywild </u></strong>(“Arborea”)</p><p> A plane of rampant nature and arcane magic, where everything is charged with the energies of the fey spirits that dwell within, and the primal wildness of the place.</p><p> <em>The Beastlands</em>: A place of primal might where all creatures become savage animals, living free and natural and independent. </p><p> <em>Pangea</em>: A place of elemental primitives, where intelligence and technology are destroyed, and raw martial nature reigns supreme. </p><p><strong>Arborea Background</strong>: You know your Oak from your Yew. </p><p><em>Associated Skills</em>: Arcana, Nature, Stealth</p><p><em>Benefit</em>: +1 to all skill checks when you are in the Feywild.</p><p></p><p></p><p><strong><u>The Shadowfell</u></strong> (“The Gray Waste”)</p><p> A plane of death and shadow magic, where souls go to receive their final judgement. A dark mirror of other worlds, distorted and abstract.</p><p> <em>Carceri</em>: A place where the truly hateful beings are locked away, under the auspices of immortal spirits that keep them caged.</p><p> <em>Nether</em>: An endless, frozen, muddy graveyard of undead that spontaneously animate. </p><p><strong>Shadowfell Background</strong>: You’ve been around the dead. You’re not that impressed. </p><p><em>Associated Skills</em>: Heal, History, Stealth</p><p><em>Benefit</em>: +1 to all skill checks when you are in the Shadowfell.</p><p></p><p></p><p><strong><u>The Abyss</u></strong></p><p> A cancer at the heart of the Elemental Chaos, constantly sucking at the world above. Infinite and evil, it spawns horrors whose only interest is destruction.</p><p> <em>Pandemonium</em>: A place of madness and panic, where mental illness is born. </p><p> <em>Perdition</em>: A place of selfish apathy, where instant gratification is the norm. </p><p><strong>Abyssal Background</strong>: Screaming demons and alien suffering is your daily commute. </p><p><em>Associated Skills</em>: Athletics, Dungeoneering, Endurance</p><p><em>Benefit</em>: +1 to all skill checks when you are in the Abyss.</p><p></p><p></p><p><strong><u>The Nine Hells</u></strong></p><p> A deep tear in the Astral Sea, a place for endless diabolical machinations, and a resting place of the god Asmodeus as he schemes for multiversal dominance.</p><p> <em>Gehenna</em>: Floating “moons” of the Nine Hells, four volcanic slopes that produce a suffering grind. </p><p> <em>Sheol</em>: A place sloping “downhill,” a gravitational well around the Nine Hells, where the natives are in a constant state of cold-war. </p><p><strong>Baatorian Background</strong>: You see schemes and plots and machinations daily. </p><p><em>Associated Skills</em>: Bluff, Insight, Intimidate</p><p><em>Benefit</em>: +1 to all skill checks when you are in the Nine Hells.</p><p></p><p></p><p><strong><u>Mechanus</u></strong></p><p> A world at the far end of the Astral Sea, where a seal protects against the Far Realm. A great calculating engine, home of various deities of law and order that seek to understand and puzzle out the nature of the multiverse.</p><p> <em>Acheron</em>: An astreroid-belt-like plane filled with geometric shapes, whose armies constantly battle in a never-ending exercise of order and obedience.</p><p> <em>Purgatory</em>: An infinite spiral staircase, said to reach all the way to the mortal world below, of folks who dedicate themselves to their work over everything. </p><p><strong>Mechanus Background</strong>: The whirling gears of the multiverse are yours to traverse. </p><p><em>Associated Skills</em>: Arcana, Diplomacy, History</p><p><em>Benefit</em>: +1 to all skill checks when you are in the Mechanus.</p><p></p><p></p><p><strong><u>Celestia</u></strong></p><p> A great mountain in the Astral Sea that stretches higher than infinity, challenging the truly pure and good to climb it. A place of justice and crusading goodness.</p><p> <em>Arcadia</em>: Fields before the mountain, where folks pursue a life of virtuous order, hoping to be seen as good and useful citizens.</p><p> <em>K’un Lun</em>: A mountain range where peaceful people seek inner perfection. </p><p><strong>Celestia Background</strong>: Shining virtue is rather old hat to you. </p><p><em>Associated Skills</em>: Diplomacy, Insight, Intimidate</p><p><em>Benefit</em>: +1 to all skill checks when you are in Celestia.</p><p></p><p></p><p><strong><u>Elysium</u></strong></p><p> A vast field in the Astral Sea full of light and color, where the innocent and virtuous go for their afterlife reward. </p><p> <em>Bytopia</em>: A peaceful, rural place of rugged wilderness and fraternal cooperation. </p><p> <em>Avalon</em>: Misty islands in the sea that reward the virtuous with rest, and conceal powerful good magic. </p><p><strong>Elysium Background</strong>: Idyllic beauty and peace are your home life. </p><p><em>Associated Skills</em>: Diplomacy, Heal, Insight</p><p><em>Benefit</em>: +1 to all skill checks when you are in Elysium.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5447894, member: 2067"] I'm basically adopting this idea for my Planescape 4e Game. In fact, I've managed to include all the old 2e planes in my 4e mock-up and relate most of them to existing 4e planes. Only really had to add new stuff for the Mechanus/Elysium/Celestia trifecta, which isn't TOO surprising, given (especially early) 4e's focus on the places in need of beating up, rather than the places with more subtle/nonexistent threats. :) [sblock=plane notes] PLANES You can choose a planar origin instead of/in addition to a [URL="http://www.enworld.org/forum/4e-fan-creations-house-rules/300087-ps4e-factions-backgrounds.html"]Faction background[/URL]. You can still only gain the benefit of one background, but planar origins are also prerequisites for feats, PPs, EDs, etc. [B][U]The City of Doors[/U][/B] Sigil is the Crossroads of the Multiverse, where all realities converge. [B]Sigil Background[/B]: You’ve grown up in the alleys and politics of the City of Doors, so you know your way around a few different realities. [I]Associated Skills[/I]: Bluff, History, Streetwise [I]Benefit[/I]: +1 to all skill checks when you are in Sigil. [B][U]The Mortal World[/U][/B] The mortal world was created by the gods, who also created the races therein. Largely considered a backwater bumpkin-ville from Sigil’s perspective. [B]Mortal Background[/B]: You know the layout and history and environment of the mortal world [I]Associated Skills[/I]: Dungeoneering, History, Nature [I]Benefit[/I]: +1 to all skill checks when you are on the Mortal World. [B][U]The Hinterlands[/U][/B] A place of seeming mortal-world normality where things quickly get weird; a sort of all-in-everything of the planes. From here, Sigil can be seen floating above the Spire, and approaching the Spire has the effect of nullifying great powers. [I]The Outlands[/I]: A place within the Hinterlands that strips power from the powerful, rendering even the gods little more than mortals, and nullifying the most powerful of magick. [B]Hinterlands Background[/B]: You’re handy in obscure and bizarre natural environments. [I]Associated Skills[/I]: Arcana, Endurance, Nature [I]Benefit[/I]: +1 to all skill checks when you are in the Hinterlands. [B][U]The Astral Sea[/U][/B] The “place between the Planes,” a silver void above the Mortal World. The realms of the gods often float about in this place. [B]Astral Sea Background[/B]: You know your way around an astral skiff. [I]Associated Skills[/I]: History, Insight, Religion [I]Benefit[/I]: +1 to all skill checks when you are in the Astral Sea. [B][U]The Elemental Chaos[/U][/B] (“Limbo”) The “place before the Planes,” a roiling soup of elemental matter where creation and destruction are entwined. [I]Ysgard[/I]: The place of the Creation of the World, where rivers of fire support oceans of earth, and death is only temporary. [I]Dischordia[/I]: A place in constant flux, a map that re-arranges itself at will, that seems to enjoy frustrating people. [B]Limbo Background[/B]: A random assortment of elements is your home field [I]Associated Skills[/I]: Athletics, Endurance, History [I]Benefit[/I]: +1 to all skill checks when you are in the Elemental Chaos. [B][U]The Feywild [/U][/B](“Arborea”) A plane of rampant nature and arcane magic, where everything is charged with the energies of the fey spirits that dwell within, and the primal wildness of the place. [I]The Beastlands[/I]: A place of primal might where all creatures become savage animals, living free and natural and independent. [I]Pangea[/I]: A place of elemental primitives, where intelligence and technology are destroyed, and raw martial nature reigns supreme. [B]Arborea Background[/B]: You know your Oak from your Yew. [I]Associated Skills[/I]: Arcana, Nature, Stealth [I]Benefit[/I]: +1 to all skill checks when you are in the Feywild. [B][U]The Shadowfell[/U][/B] (“The Gray Waste”) A plane of death and shadow magic, where souls go to receive their final judgement. A dark mirror of other worlds, distorted and abstract. [I]Carceri[/I]: A place where the truly hateful beings are locked away, under the auspices of immortal spirits that keep them caged. [I]Nether[/I]: An endless, frozen, muddy graveyard of undead that spontaneously animate. [B]Shadowfell Background[/B]: You’ve been around the dead. You’re not that impressed. [I]Associated Skills[/I]: Heal, History, Stealth [I]Benefit[/I]: +1 to all skill checks when you are in the Shadowfell. [B][U]The Abyss[/U][/B] A cancer at the heart of the Elemental Chaos, constantly sucking at the world above. Infinite and evil, it spawns horrors whose only interest is destruction. [I]Pandemonium[/I]: A place of madness and panic, where mental illness is born. [I]Perdition[/I]: A place of selfish apathy, where instant gratification is the norm. [B]Abyssal Background[/B]: Screaming demons and alien suffering is your daily commute. [I]Associated Skills[/I]: Athletics, Dungeoneering, Endurance [I]Benefit[/I]: +1 to all skill checks when you are in the Abyss. [B][U]The Nine Hells[/U][/B] A deep tear in the Astral Sea, a place for endless diabolical machinations, and a resting place of the god Asmodeus as he schemes for multiversal dominance. [I]Gehenna[/I]: Floating “moons” of the Nine Hells, four volcanic slopes that produce a suffering grind. [I]Sheol[/I]: A place sloping “downhill,” a gravitational well around the Nine Hells, where the natives are in a constant state of cold-war. [B]Baatorian Background[/B]: You see schemes and plots and machinations daily. [I]Associated Skills[/I]: Bluff, Insight, Intimidate [I]Benefit[/I]: +1 to all skill checks when you are in the Nine Hells. [B][U]Mechanus[/U][/B] A world at the far end of the Astral Sea, where a seal protects against the Far Realm. A great calculating engine, home of various deities of law and order that seek to understand and puzzle out the nature of the multiverse. [I]Acheron[/I]: An astreroid-belt-like plane filled with geometric shapes, whose armies constantly battle in a never-ending exercise of order and obedience. [I]Purgatory[/I]: An infinite spiral staircase, said to reach all the way to the mortal world below, of folks who dedicate themselves to their work over everything. [B]Mechanus Background[/B]: The whirling gears of the multiverse are yours to traverse. [I]Associated Skills[/I]: Arcana, Diplomacy, History [I]Benefit[/I]: +1 to all skill checks when you are in the Mechanus. [B][U]Celestia[/U][/B] A great mountain in the Astral Sea that stretches higher than infinity, challenging the truly pure and good to climb it. A place of justice and crusading goodness. [I]Arcadia[/I]: Fields before the mountain, where folks pursue a life of virtuous order, hoping to be seen as good and useful citizens. [I]K’un Lun[/I]: A mountain range where peaceful people seek inner perfection. [B]Celestia Background[/B]: Shining virtue is rather old hat to you. [I]Associated Skills[/I]: Diplomacy, Insight, Intimidate [I]Benefit[/I]: +1 to all skill checks when you are in Celestia. [B][U]Elysium[/U][/B] A vast field in the Astral Sea full of light and color, where the innocent and virtuous go for their afterlife reward. [I]Bytopia[/I]: A peaceful, rural place of rugged wilderness and fraternal cooperation. [I]Avalon[/I]: Misty islands in the sea that reward the virtuous with rest, and conceal powerful good magic. [B]Elysium Background[/B]: Idyllic beauty and peace are your home life. [I]Associated Skills[/I]: Diplomacy, Heal, Insight [I]Benefit[/I]: +1 to all skill checks when you are in Elysium. [/sblock] [/QUOTE]
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