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(mods pse move, soz) Any other DM's mssing more monster powers?
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<blockquote data-quote="evilbob" data-source="post: 4651362" data-attributes="member: 9789"><p>Well, there's always the "reskinning" option. You could suddenly describe the power the monster is using in a different way, or hint that it suddenly has a different attack - but just roll the same dice and use the same numbers. It's random: it's bound to seem different.</p><p></p><p>If you really want something different, you could probably just come up with a "rule of thumb" easier than a "database of swappable powers." For example: use the monster's normal at-will, but "reskin" it as above, and add +2 to the attack but -2 damage - or, if your players are pretty savvy, roll one die size lower. I don't know if this actual example is fair or what, but something more along those lines would give you lots of easy options for any monster, and it doesn't require another chart: just one more simple rule of thumb to remember. That way, you'll be much more likely to actually use it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Perhaps expanding on this idea, maybe there could be simple "rules of thumb" for effects, so maybe if you wanted to suddenly have an at-will that knocked a PC prone, you also subtract 2 from the attack and damage, or something like that. Or maybe you could subtract 4 from the attack and target Fort. All of these mods are simple enough to remember, and could be applied to any attack. Once someone cracks the "math", it should be easy enough to come up with several simple adjustments.</p></blockquote><p></p>
[QUOTE="evilbob, post: 4651362, member: 9789"] Well, there's always the "reskinning" option. You could suddenly describe the power the monster is using in a different way, or hint that it suddenly has a different attack - but just roll the same dice and use the same numbers. It's random: it's bound to seem different. If you really want something different, you could probably just come up with a "rule of thumb" easier than a "database of swappable powers." For example: use the monster's normal at-will, but "reskin" it as above, and add +2 to the attack but -2 damage - or, if your players are pretty savvy, roll one die size lower. I don't know if this actual example is fair or what, but something more along those lines would give you lots of easy options for any monster, and it doesn't require another chart: just one more simple rule of thumb to remember. That way, you'll be much more likely to actually use it. :) Perhaps expanding on this idea, maybe there could be simple "rules of thumb" for effects, so maybe if you wanted to suddenly have an at-will that knocked a PC prone, you also subtract 2 from the attack and damage, or something like that. Or maybe you could subtract 4 from the attack and target Fort. All of these mods are simple enough to remember, and could be applied to any attack. Once someone cracks the "math", it should be easy enough to come up with several simple adjustments. [/QUOTE]
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(mods pse move, soz) Any other DM's mssing more monster powers?
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