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*Pathfinder & Starfinder
Modular Alt Paladin: The Champion
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<blockquote data-quote="Spatzimaus" data-source="post: 1357835" data-attributes="member: 3051"><p>I've done something similar IMC, except I restricted it to the four extreme alignments (LG, LE, CG, CE). That made it easier to balance the codes of conduct; otherwise, the NG one would be less restrictive than the LG. The term "Paladin" refers to all four subclasses; they're Guardian, Blackguard, Crusader, and Shadow Knight respectively.</p><p></p><p>The main difference in our system is that the Paladin subclass exemplifies BOTH alignments, not just one. For example, the Law/Chaos axis determines which Aura and which Smite he gets (so yes, it's Smite Law or Smite Chaos now), while the Good/Evil axis determines the way Lay on Hands, Detect, and turning work.</p><p>The anti-disease abilities are removed entirely; each Paladin picks one Domain of their god, gains the granted power for that domain, and can swap their spells for the ones from that domain (but don't get any extra spell slots). To help with conversions we added two new domains, Purification and Infection. Purification has the old Paladin ability as the granted power and has spells like Remove Disease; Infection has Poison Use as its granted power.</p><p></p><p>Their mounts/companions progress a bit differently, too:</p><p><a href="http://enworld.org/forums/showthread.php?t=48419" target="_blank">http://enworld.org/forums/showthread.php?t=48419</a></p><p></p><p>Finally, all Paladins and Monks are allowed to multiclass to/from their race's Favored Class without penalty, as long as Paladin/Monk remains their highest non-PrC level.</p><p></p><p>Anyway, I like some of the flexibility you've added for things like the Auras. I'd definitely remove "Bonus Feat" from the Blessing list, or at least restrict it to Paladin-specific Feats like the Divine series or turning-related stuff.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1357835, member: 3051"] I've done something similar IMC, except I restricted it to the four extreme alignments (LG, LE, CG, CE). That made it easier to balance the codes of conduct; otherwise, the NG one would be less restrictive than the LG. The term "Paladin" refers to all four subclasses; they're Guardian, Blackguard, Crusader, and Shadow Knight respectively. The main difference in our system is that the Paladin subclass exemplifies BOTH alignments, not just one. For example, the Law/Chaos axis determines which Aura and which Smite he gets (so yes, it's Smite Law or Smite Chaos now), while the Good/Evil axis determines the way Lay on Hands, Detect, and turning work. The anti-disease abilities are removed entirely; each Paladin picks one Domain of their god, gains the granted power for that domain, and can swap their spells for the ones from that domain (but don't get any extra spell slots). To help with conversions we added two new domains, Purification and Infection. Purification has the old Paladin ability as the granted power and has spells like Remove Disease; Infection has Poison Use as its granted power. Their mounts/companions progress a bit differently, too: [url]http://enworld.org/forums/showthread.php?t=48419[/url] Finally, all Paladins and Monks are allowed to multiclass to/from their race's Favored Class without penalty, as long as Paladin/Monk remains their highest non-PrC level. Anyway, I like some of the flexibility you've added for things like the Auras. I'd definitely remove "Bonus Feat" from the Blessing list, or at least restrict it to Paladin-specific Feats like the Divine series or turning-related stuff. [/QUOTE]
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Modular Alt Paladin: The Champion
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