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Modular Alt Paladin: The Champion
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<blockquote data-quote="Spatzimaus" data-source="post: 1361375" data-attributes="member: 3051"><p>Ah. I was reading it as an "all but TN" sort of thing.</p><p></p><p></p><p></p><p>I know, but Smite Evil works on the vast majority of opponents the party faces. I've had Paladin players complain when I throw a non-Evil opponent at them, because they accidentally waste a Smite. In their eyes, "Smite Evil" had become "Smite Enemy". Sure, they can Detect Evil to verify, but that's too many steps for some people.</p><p></p><p>Realigning Smite with the Law/Chaos axis makes it a bit less useful, since they don't have Detect Law or Detect Chaos to make sure. One thing we've been considering is adding an inversion effect, like how Lay on Hands works for undead: when used Smite Chaos on someone with a Lawful alignment, it has an entirely different effect. But, this slight decrease in power was countered by an effective increase in power in other areas (the spell swapping and new mount rules).</p><p></p><p>On the other hand, Smite Good works on the majority of the party. Switching it to Law/Chaos makes life a little easier for the good guys.</p><p></p><p>Anyway, one side effect of the increased Law/Chaos split is that it leads to four different Avenger weapons (a Chaotic Avenger sword has some seriously fun aspects), with two subclasses able to use each one, and the mounts of a LG Guardian and a CG Crusader will now have more differences. It also leads to a better spell list.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1361375, member: 3051"] Ah. I was reading it as an "all but TN" sort of thing. I know, but Smite Evil works on the vast majority of opponents the party faces. I've had Paladin players complain when I throw a non-Evil opponent at them, because they accidentally waste a Smite. In their eyes, "Smite Evil" had become "Smite Enemy". Sure, they can Detect Evil to verify, but that's too many steps for some people. Realigning Smite with the Law/Chaos axis makes it a bit less useful, since they don't have Detect Law or Detect Chaos to make sure. One thing we've been considering is adding an inversion effect, like how Lay on Hands works for undead: when used Smite Chaos on someone with a Lawful alignment, it has an entirely different effect. But, this slight decrease in power was countered by an effective increase in power in other areas (the spell swapping and new mount rules). On the other hand, Smite Good works on the majority of the party. Switching it to Law/Chaos makes life a little easier for the good guys. Anyway, one side effect of the increased Law/Chaos split is that it leads to four different Avenger weapons (a Chaotic Avenger sword has some seriously fun aspects), with two subclasses able to use each one, and the mounts of a LG Guardian and a CG Crusader will now have more differences. It also leads to a better spell list. [/QUOTE]
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