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Community
General Tabletop Discussion
*Dungeons & Dragons
Modular and reloadable cartrips, encounter powers and martial techniques.
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9831809" data-attributes="member: 6802378"><p>Thank you for your participation.</p><p>The idea is the updated martial maneuvers should work like melee-attack spells. The main difference would be they aren't at-will but almost, simplely to spend an action to reload. It would be like in a videogame where you hold down the button to then launch a more powerful attack when you release it.</p><p>The martial maneuvers should be interesting for DMs because a boss with maneuvers could need more strategy to be defeated. For example there is an encounter with a hobgobling squad whose mini-boss would be a captain with "crusader's strike" and his two bodyguards carring tower-shields. After striking the captain would hide behind the bodyguards' tower-shields to reload. Other idea is a squad whose captain be accompanied by a musician and (magic) standard bearer. The musician would be like a magic reloader and the magic banner would work like a power battery. </p><p>Now let's imagine Sturm III the knight finds the martial script with the martial maneuver "Shocking grasp" (a cartrip from PH). The martial script was crafted for no-spellcasters. The "martial script" wouldn't be spent after the first attack but after the end of the encounter. No spent but "unloaded". Then in the next turn Sturm can spend an action to reload the maneuver, and this can be used and reloaded more times until the end of the encounter. </p><p></p><p>A nerferd version of Valkyrias could be summoned like monster allies. Reth Dekala could be also a summoned enemy. The half-blood offspring of the naityan rakshasa could be used to playtest. (Monsters from 3.5 Tome of Battle).</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9831809, member: 6802378"] Thank you for your participation. The idea is the updated martial maneuvers should work like melee-attack spells. The main difference would be they aren't at-will but almost, simplely to spend an action to reload. It would be like in a videogame where you hold down the button to then launch a more powerful attack when you release it. The martial maneuvers should be interesting for DMs because a boss with maneuvers could need more strategy to be defeated. For example there is an encounter with a hobgobling squad whose mini-boss would be a captain with "crusader's strike" and his two bodyguards carring tower-shields. After striking the captain would hide behind the bodyguards' tower-shields to reload. Other idea is a squad whose captain be accompanied by a musician and (magic) standard bearer. The musician would be like a magic reloader and the magic banner would work like a power battery. Now let's imagine Sturm III the knight finds the martial script with the martial maneuver "Shocking grasp" (a cartrip from PH). The martial script was crafted for no-spellcasters. The "martial script" wouldn't be spent after the first attack but after the end of the encounter. No spent but "unloaded". Then in the next turn Sturm can spend an action to reload the maneuver, and this can be used and reloaded more times until the end of the encounter. A nerferd version of Valkyrias could be summoned like monster allies. Reth Dekala could be also a summoned enemy. The half-blood offspring of the naityan rakshasa could be used to playtest. (Monsters from 3.5 Tome of Battle). [/QUOTE]
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Modular and reloadable cartrips, encounter powers and martial techniques.
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