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<blockquote data-quote="Zardnaar" data-source="post: 9836446" data-attributes="member: 6716779"><p>Boss fights can be done somewhat well in 5E. </p><p></p><p> Its about encointer design. </p><p></p><p> 5.t monsters hit like a truck buy die easy if focus on. </p><p></p><p> The secret sauce is encounter design. </p><p></p><p>1. Dont use solos. Focus firrcannhiikates them. </p><p></p><p>2. Fodder eventually becomes CR-1-3. They have to many HP for fireball to do much. CR1 mane CR 2 can hit 70 hp and are only 450 xp iirc. CR 3 is 700 xp. </p><p></p><p> In your head you think a boss should be higher CR than the party and some Fodder to help out. Fodder dies fast boss gets soloed.</p><p></p><p> Try boss monster fight with boss closer to PCs in level with more midrange monsters for support. </p><p></p><p> 8-12 critters like a pyramid. </p><p></p><p>1 boss</p><p>2 sub bosses</p><p>4 elite guards</p><p>8 Fodder</p><p></p><p> At level 3 for exampke I used 1 goblin hexer, 2 ogres and 4 goblin warriors with bows. The hexer is the big hitter plus spells. </p><p></p><p> Ogres have to many HP to chew through fast. </p><p></p><p> Goblins are mooks. But they use ranged attacks and mobility, Ogres are hit point sponges. </p><p></p><p> Sacking that up. 10000 xp budget. </p><p></p><p>1 CR 6 2300 iirc</p><p>2 CR 5s 1800</p><p>Just under 4000 xp left. That's 10 CR2s. </p><p>Probably to many HP the chew through. </p><p></p><p>4 CR 3s are 2800 xp last 1000 xp gets used on Fodder. 8 CR1s. Find sone archers or something. </p><p></p><p> Youll put out more danage than a 5000xp boss thats CR 8 or whatever with mooks. </p><p></p><p> CR 2s and 3s can have leve 3 spells. CR 6 xa have lvl 5 spells and can turn up around level 4. CR12 can have level 9 spells. </p><p></p><p> New monsters hit like a brick. Performers, mages, warriors, priests etc. A few get 2-4 attacks replace an attack with a spell. DC12-13 save or suck on CR 1-3 critters exist.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9836446, member: 6716779"] Boss fights can be done somewhat well in 5E. Its about encointer design. 5.t monsters hit like a truck buy die easy if focus on. The secret sauce is encounter design. 1. Dont use solos. Focus firrcannhiikates them. 2. Fodder eventually becomes CR-1-3. They have to many HP for fireball to do much. CR1 mane CR 2 can hit 70 hp and are only 450 xp iirc. CR 3 is 700 xp. In your head you think a boss should be higher CR than the party and some Fodder to help out. Fodder dies fast boss gets soloed. Try boss monster fight with boss closer to PCs in level with more midrange monsters for support. 8-12 critters like a pyramid. 1 boss 2 sub bosses 4 elite guards 8 Fodder At level 3 for exampke I used 1 goblin hexer, 2 ogres and 4 goblin warriors with bows. The hexer is the big hitter plus spells. Ogres have to many HP to chew through fast. Goblins are mooks. But they use ranged attacks and mobility, Ogres are hit point sponges. Sacking that up. 10000 xp budget. 1 CR 6 2300 iirc 2 CR 5s 1800 Just under 4000 xp left. That's 10 CR2s. Probably to many HP the chew through. 4 CR 3s are 2800 xp last 1000 xp gets used on Fodder. 8 CR1s. Find sone archers or something. Youll put out more danage than a 5000xp boss thats CR 8 or whatever with mooks. CR 2s and 3s can have leve 3 spells. CR 6 xa have lvl 5 spells and can turn up around level 4. CR12 can have level 9 spells. New monsters hit like a brick. Performers, mages, warriors, priests etc. A few get 2-4 attacks replace an attack with a spell. DC12-13 save or suck on CR 1-3 critters exist. [/QUOTE]
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