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General Tabletop Discussion
*Dungeons & Dragons
Modular design - a new BECMI?
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<blockquote data-quote="paladinm" data-source="post: 5810830" data-attributes="member: 6687937"><p>All the chatter about 5e has pointed to a "modular design." I wonder if that concept lends itself to an approach somewhat similar to how BD&D worked with BECMI (or at least BECM).</p><p></p><p>I propose the following approach:</p><p></p><p>1. The Basic set - exactly what it says; lays out the basic workings of D&D, basic classes (Cleric, Fighter, Mage and Thief), races, attributes, AC, etc. Likely plays very similarly to BD&D or 1e</p><p></p><p>2. The Advanced set - expands class choices (Paladin, Ranger, Druid, Monk, whatever), races, multiclassing, weapons choices, perhaps introduces (some) skills, talents and feats</p><p></p><p>3. The Expert set - more class choices, feats, races, introductory "powers" and "themes", psionics, talent trees, perhaps "prestige" classes</p><p></p><p>4. The Master set - still more classes, powers, epic level play?</p><p></p><p>All volumes above the Basic would be completely optional. I'd also like to see supplements in the mold of the BD&D Gazetteers. </p><p></p><p>And (drum roll please).. I would make each set a boxed set so as not to break anyone's bank. There could be another "final" volume as a sort of Rules Cyclopedia. </p><p></p><p>Does anyone have any thoughts about this? What would you include at each such level?</p></blockquote><p></p>
[QUOTE="paladinm, post: 5810830, member: 6687937"] All the chatter about 5e has pointed to a "modular design." I wonder if that concept lends itself to an approach somewhat similar to how BD&D worked with BECMI (or at least BECM). I propose the following approach: 1. The Basic set - exactly what it says; lays out the basic workings of D&D, basic classes (Cleric, Fighter, Mage and Thief), races, attributes, AC, etc. Likely plays very similarly to BD&D or 1e 2. The Advanced set - expands class choices (Paladin, Ranger, Druid, Monk, whatever), races, multiclassing, weapons choices, perhaps introduces (some) skills, talents and feats 3. The Expert set - more class choices, feats, races, introductory "powers" and "themes", psionics, talent trees, perhaps "prestige" classes 4. The Master set - still more classes, powers, epic level play? All volumes above the Basic would be completely optional. I'd also like to see supplements in the mold of the BD&D Gazetteers. And (drum roll please).. I would make each set a boxed set so as not to break anyone's bank. There could be another "final" volume as a sort of Rules Cyclopedia. Does anyone have any thoughts about this? What would you include at each such level? [/QUOTE]
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Modular design - a new BECMI?
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