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<blockquote data-quote="RangerWickett" data-source="post: 4895818" data-attributes="member: 63"><p>Basically what I've come up with is a 10-tier system:</p><p></p><p>Power Rating (PR)</p><p>PR 1 - basic attacks & normal combat options only</p><p>PR 2 - roughly equivalent to at-wills</p><p>PR 3 - level 1 encounters</p><p>PR 4 - level 3 </p><p>PR 5 - level 7 </p><p>PR 6 - level 11 (like for a paragon path)</p><p>PR 7 - level 13</p><p>PR 8 - level 17</p><p>PR 9 - level 23</p><p>PR 10 - level 27</p><p> </p><p></p><p>The idea is that every maneuver is a standard action that lets you pick from a list of options, and what options you have access to depends on your Power Rating. PR 1 is just basic attacks, but at PR 2 and above you either pick one option from that list or two options from a lower list (or multiple from a yet lower list).</p><p></p><p>I'm working up a class, let's call it 'Warrior,' which uses this system. A 1st level warrior starts with PR 1 as a baseline, and he picks a 'Fighting Style' feat which gives him access to PR 2 options of that particular style, while using the appropriate weapon. Also, he can 'Battle Surge,' which increases his PR by 2 for 1 attack, but he can only do it so often.</p><p></p><p>For instance, he might have the Woodland Archer fighting style, which would have a list of options from PR 1 to PR 10 that focus on fast movement and quick attacks. As he goes up in level and his PR increases, he could mix and match to create his own maneuvers.</p><p></p><p>The Woodland Archer style could fit for strikers. The Spartan Hoplite could work for a defender. Incursion Commander could work for a leader. Mongolian Horseman could be a controller.</p><p></p><p>Overall he'll have about the same power level as any other class, because his powers are all pretty much at will, but they're slightly less powerful than what a fighter or rogue at the same level could pull off with his encounters or dailies.</p><p></p><p>I have the concept pretty clear in my head. Now I just need to come up with fighting styles and lists of options.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4895818, member: 63"] Basically what I've come up with is a 10-tier system: Power Rating (PR) PR 1 - basic attacks & normal combat options only PR 2 - roughly equivalent to at-wills PR 3 - level 1 encounters PR 4 - level 3 PR 5 - level 7 PR 6 - level 11 (like for a paragon path) PR 7 - level 13 PR 8 - level 17 PR 9 - level 23 PR 10 - level 27 The idea is that every maneuver is a standard action that lets you pick from a list of options, and what options you have access to depends on your Power Rating. PR 1 is just basic attacks, but at PR 2 and above you either pick one option from that list or two options from a lower list (or multiple from a yet lower list). I'm working up a class, let's call it 'Warrior,' which uses this system. A 1st level warrior starts with PR 1 as a baseline, and he picks a 'Fighting Style' feat which gives him access to PR 2 options of that particular style, while using the appropriate weapon. Also, he can 'Battle Surge,' which increases his PR by 2 for 1 attack, but he can only do it so often. For instance, he might have the Woodland Archer fighting style, which would have a list of options from PR 1 to PR 10 that focus on fast movement and quick attacks. As he goes up in level and his PR increases, he could mix and match to create his own maneuvers. The Woodland Archer style could fit for strikers. The Spartan Hoplite could work for a defender. Incursion Commander could work for a leader. Mongolian Horseman could be a controller. Overall he'll have about the same power level as any other class, because his powers are all pretty much at will, but they're slightly less powerful than what a fighter or rogue at the same level could pull off with his encounters or dailies. I have the concept pretty clear in my head. Now I just need to come up with fighting styles and lists of options. [/QUOTE]
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