Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Modular: simple and/or suck?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RHGreen" data-source="post: 5773077"><p>It would better if it came down to:</p><p> </p><p>Martial, Arcane, Divine</p><p> </p><p>Primary first, Secondary second</p><p> </p><p>Fighter - Martial(Defender options), Martial (Defender Options)</p><p>Paladin - Martial(Defender Options), Divine</p><p>Cleric - Divine, Martial</p><p>Rogue - Martial(Melee Striker Options), Martial(Melee Striker Options)</p><p>Ranger - Martial(Melee Striker Options), Martial(Ranged Striker Options)</p><p>Wizard - Arcane, Arcane</p><p>Gish - Martial(Defender Options), Arcane</p><p>Arcane Archer - Martial(Ranged Striker Options), Arcane</p><p>Bard - Martial(Melee Striker Options), Arcane</p><p>Warlord - Martial, Martial(Tactical Options)</p><p>Barbarian - Martial(Melee Striker Options, Primal(Rage Options)</p><p>Sorcerer - Arcane, Primal(Chaos Options)</p><p>Necromancer - Arcane, Arcane(Necrotic)</p><p>Ninja - Martial(Melee Striker), Arcane(Shadow)</p><p> </p><p>Make all classes half classes, in a similar way to hybrid classes in 4E work (only good - and designed into the system from the ground up rather than a botch add-on that tries to needle its way into an air tight system). Techically everyone would be a multi-class, which is really what some of the classes are already. They are just hard-coded in that state.</p><p> </p><p>It wouldn't be exactly like this, but you get the gist anyway.</p><p> </p><p>Saying that, even though I like this format, I'm not sure it would be good for D&D. Especially with a percieved need to move a little away from the feel of 4E (or even 3E) - which this has a bit of. Mainly because you are less creating a character and more constructing one. Unfortunately this sort of thing moves away from the innocent fun feel and into metagame powerbuild game mastery focus feel, which can feel a little cold and hollow.</p><p> </p><p>Balance between innocent simplicity, die hard gamey mechanics and how they are presented are going to be the making or breaking of 5E. In much the same way as it was (both ways - making <strong><em>and</em></strong> breaking) for 4E.</p><p> </p><p>I suppose if done right it would work, but it's tricky.</p></blockquote><p></p>
[QUOTE="RHGreen, post: 5773077"] It would better if it came down to: Martial, Arcane, Divine Primary first, Secondary second Fighter - Martial(Defender options), Martial (Defender Options) Paladin - Martial(Defender Options), Divine Cleric - Divine, Martial Rogue - Martial(Melee Striker Options), Martial(Melee Striker Options) Ranger - Martial(Melee Striker Options), Martial(Ranged Striker Options) Wizard - Arcane, Arcane Gish - Martial(Defender Options), Arcane Arcane Archer - Martial(Ranged Striker Options), Arcane Bard - Martial(Melee Striker Options), Arcane Warlord - Martial, Martial(Tactical Options) Barbarian - Martial(Melee Striker Options, Primal(Rage Options) Sorcerer - Arcane, Primal(Chaos Options) Necromancer - Arcane, Arcane(Necrotic) Ninja - Martial(Melee Striker), Arcane(Shadow) Make all classes half classes, in a similar way to hybrid classes in 4E work (only good - and designed into the system from the ground up rather than a botch add-on that tries to needle its way into an air tight system). Techically everyone would be a multi-class, which is really what some of the classes are already. They are just hard-coded in that state. It wouldn't be exactly like this, but you get the gist anyway. Saying that, even though I like this format, I'm not sure it would be good for D&D. Especially with a percieved need to move a little away from the feel of 4E (or even 3E) - which this has a bit of. Mainly because you are less creating a character and more constructing one. Unfortunately this sort of thing moves away from the innocent fun feel and into metagame powerbuild game mastery focus feel, which can feel a little cold and hollow. Balance between innocent simplicity, die hard gamey mechanics and how they are presented are going to be the making or breaking of 5E. In much the same way as it was (both ways - making [B][I]and[/I][/B] breaking) for 4E. I suppose if done right it would work, but it's tricky. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Modular: simple and/or suck?
Top