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Community
General Tabletop Discussion
*Dungeons & Dragons
Modularity in 5th Edition with respect to feats.
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<blockquote data-quote="The Myopic Sniper" data-source="post: 6121436" data-attributes="member: 55013"><p>I imagine that they could probably satisfy people's desire for symmetry, by giving every class the same number of ability bonuses built into the class, but giving a the Fighter and Rogue a few class features that would be class appropriate and slightly better than a +1 bonus that are also "swapable" for feats. It could simply be an asterisk that says something like (if your DM allows feats, you can pick a level appropriate feat instead of this class feature.) People who want to customize a build would be good and people who don't use feats or are in non-feat campaigns would get characters that are a bit more interesting.</p></blockquote><p></p>
[QUOTE="The Myopic Sniper, post: 6121436, member: 55013"] I imagine that they could probably satisfy people's desire for symmetry, by giving every class the same number of ability bonuses built into the class, but giving a the Fighter and Rogue a few class features that would be class appropriate and slightly better than a +1 bonus that are also "swapable" for feats. It could simply be an asterisk that says something like (if your DM allows feats, you can pick a level appropriate feat instead of this class feature.) People who want to customize a build would be good and people who don't use feats or are in non-feat campaigns would get characters that are a bit more interesting. [/QUOTE]
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Community
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Modularity in 5th Edition with respect to feats.
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