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<blockquote data-quote="Janos Audron" data-source="post: 1141379" data-attributes="member: 4649"><p>RAPPAN ATHUK SPOILERS AHEAD!</p><p></p><p>Kris, Mark, wegwezen! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I'm running Rappan Athuk for my group, so now I'm preparing for the game this weekend and I notice how the designers either don't know the rules or choose to ignore them:</p><p></p><p>On level 2, there are 6 Skeletons, one with Deeper Darkness. It says that the Skeletons aren't affected by the Darkness...but they are, since they don't have blindsight...</p><p></p><p>So then I read a litle further and I see the Rakshasa. That encounter is just so wrong:</p><p></p><p>- The Rakshasa's Illusion ability gets no save (err, works as Veil, so will save DC 20 to resist? Hell, even SR should apply!)</p><p></p><p>- He can change the appearance (as per Veil) and make the illusion attack (as per Permanent Image), and makes himself bleed and die, and (maybe at the same time) provide gore for the Jackal Weres, but that requires concentration and he doesn't have haste, so where does he get the actions from?</p><p></p><p>- He becomes invisible and creates an image of the dead character...in one action.</p><p></p><p>- The saves are wrong: DC 30 to see through the illusion without interaction, DC 26 if interacted with, DC 20 if physical contact, should be DC 20 if interacted with.</p><p></p><p>- The party never gets Spot vs. Disguise checks...</p><p></p><p>That's just the obvious stuff...so now I'm in doubt: it's a really cool encounter, but the Rakshasa already has an advantage (his Illusion power), but by ignoring so many rules, this encounter, IMO, isn't fair to the PC's. So, should I just run the encounter because it's cool, or should I adjust it so that it becomes fair?</p><p></p><p>On a totally unrelated note: How do I stop my players from using Green Slime (which they found on level 1 and transported in vials) to kill every living opponent? They already killed the Dung Monster with it and since it's basically unstoppable they would be crazy not to take it along with them... Since one of the players is a Ghast (and thus immune to Con damage of the Slime) he can put it in the vials without any danger...(compared to that, the two doses of Dust of Choking and Sneezing don't really matter anymore <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />)</p></blockquote><p></p>
[QUOTE="Janos Audron, post: 1141379, member: 4649"] RAPPAN ATHUK SPOILERS AHEAD! Kris, Mark, wegwezen! :) I'm running Rappan Athuk for my group, so now I'm preparing for the game this weekend and I notice how the designers either don't know the rules or choose to ignore them: On level 2, there are 6 Skeletons, one with Deeper Darkness. It says that the Skeletons aren't affected by the Darkness...but they are, since they don't have blindsight... So then I read a litle further and I see the Rakshasa. That encounter is just so wrong: - The Rakshasa's Illusion ability gets no save (err, works as Veil, so will save DC 20 to resist? Hell, even SR should apply!) - He can change the appearance (as per Veil) and make the illusion attack (as per Permanent Image), and makes himself bleed and die, and (maybe at the same time) provide gore for the Jackal Weres, but that requires concentration and he doesn't have haste, so where does he get the actions from? - He becomes invisible and creates an image of the dead character...in one action. - The saves are wrong: DC 30 to see through the illusion without interaction, DC 26 if interacted with, DC 20 if physical contact, should be DC 20 if interacted with. - The party never gets Spot vs. Disguise checks... That's just the obvious stuff...so now I'm in doubt: it's a really cool encounter, but the Rakshasa already has an advantage (his Illusion power), but by ignoring so many rules, this encounter, IMO, isn't fair to the PC's. So, should I just run the encounter because it's cool, or should I adjust it so that it becomes fair? On a totally unrelated note: How do I stop my players from using Green Slime (which they found on level 1 and transported in vials) to kill every living opponent? They already killed the Dung Monster with it and since it's basically unstoppable they would be crazy not to take it along with them... Since one of the players is a Ghast (and thus immune to Con damage of the Slime) he can put it in the vials without any danger...(compared to that, the two doses of Dust of Choking and Sneezing don't really matter anymore :o) [/QUOTE]
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