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Module Conversion: Seeds of Sehan (Comments, feedback, and help appreciated)
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<blockquote data-quote="spinmd" data-source="post: 4814835" data-attributes="member: 19965"><p><strong>New Monster: Child of Sehan</strong></p><p></p><p></p><p><strong>Child of Sehan</strong> Level 9 Elite Brute </p><p>Medium natural animate (plant) XP 800</p><p>---</p><p>Initiative +5 Senses Perception +7; darkvision</p><p>HP 236; Bloodied 118</p><p>AC 23; Fortitude 24, Reflex 19, Will 21</p><p>Immune acid</p><p>Saving Throws +2</p><p>Speed 6</p><p>Action Points 1</p><p>---</p><p>M <strong>Poison Claw</strong> (standard; at-will) ✦ Poison, Polymorph</p><p>+12 vs. AC; 2d8 + 5 damage and the child of sehan makes a secondary attack against the same target. Secondary Attack: +10 vs. Fortitude; the target takes ongoing 5 poison damage (save ends). First Failed Save: The ongoing poison damage increases to 10 and the target is dazed (save ends both). Second Failed Save: The target transforms into a child of sehan (no save).</p><p></p><p>m <strong>Double Attack</strong> (standard; at-will) ✦ Poison, Polymorph</p><p>The child of sehan makes two poison claw attacks.</p><p></p><p>m <strong>Rending Claws</strong> (standard, recharge 56) ✦ Poison, Polymorph</p><p>+12 vs. AC; 4d8 + 5 damage, ongoing 5 damage (save ends), and the child of sehan makes a secondary attack against the same target. Secondary Attack: +10 vs. Fortitude; the target takes ongoing 5 poison damage (save ends). First Failed Save: The ongoing poison damage increases to 10 and the target is dazed (save ends both). Second Failed Save: The target transforms into a child of sehan (no save).</p><p></p><p>c <strong>Pacifying Gaze</strong> (minor 1/round, recharge 456) ✦ Gaze</p><p>Close blast 3; blind creatures are immune; +8 vs. Will; the target cannot use attack powers (save ends). If the child of sehan makes an attack that includes the target while they are being affected by this condition, the target gets an immediate save with a +2 bonus.</p><p></p><p><strong>Intuitive Defense</strong> (immediate interrupt, when the child of sehan would be hit by an attack; recharge 456)</p><p>The child of sehan gains a +3 bonus to all defenses until the end of its next turn.</p><p></p><p><strong>Hive Mind</strong> (free, when within 10 squares of another child of sehan; encounter)</p><p>The child of sehan can reroll an attack roll, skill check, or saving throw. It must use the second result, even if it’s lower.</p><p></p><p>---</p><p>Alignment Chaotic Evil Languages Common (cannot speak)</p><p>Str 20 (+9) Dex 12 (+5) Wis 16 (+7)</p><p>Con 18 (+8) Int 6 (+2) Cha 8 (+3)</p><p></p><p></p><p></p><p>Overall, I think this is pretty close.</p><p></p><p>Is the Pacifying Gaze too powerful? What are your thoughts?</p><p></p><p></p><p>In the first module, the PCs can encounter a single child of sehan to help the PCs understand the effects of Green Welcome. For my conversion, I will have the PCs encounter the lone child of sehan, but combine it with a variation of the “working the crowd” skill challenge from Dragon #368. Essentially, the Exag citizens don’t like outsiders, so when the PCs attack the former Exag citizen (who is now a horrible plant monster), if the PCs don’t try to pacify / appease the crowd, the crowd will get increasingly hostile and will begin to impact the encounter.</p></blockquote><p></p>
[QUOTE="spinmd, post: 4814835, member: 19965"] [B]New Monster: Child of Sehan[/B] [B]Child of Sehan[/B] Level 9 Elite Brute Medium natural animate (plant) XP 800 --- Initiative +5 Senses Perception +7; darkvision HP 236; Bloodied 118 AC 23; Fortitude 24, Reflex 19, Will 21 Immune acid Saving Throws +2 Speed 6 Action Points 1 --- M [B]Poison Claw[/B] (standard; at-will) ✦ Poison, Polymorph +12 vs. AC; 2d8 + 5 damage and the child of sehan makes a secondary attack against the same target. Secondary Attack: +10 vs. Fortitude; the target takes ongoing 5 poison damage (save ends). First Failed Save: The ongoing poison damage increases to 10 and the target is dazed (save ends both). Second Failed Save: The target transforms into a child of sehan (no save). m [B]Double Attack[/B] (standard; at-will) ✦ Poison, Polymorph The child of sehan makes two poison claw attacks. m [B]Rending Claws[/B] (standard, recharge 56) ✦ Poison, Polymorph +12 vs. AC; 4d8 + 5 damage, ongoing 5 damage (save ends), and the child of sehan makes a secondary attack against the same target. Secondary Attack: +10 vs. Fortitude; the target takes ongoing 5 poison damage (save ends). First Failed Save: The ongoing poison damage increases to 10 and the target is dazed (save ends both). Second Failed Save: The target transforms into a child of sehan (no save). c [B]Pacifying Gaze[/B] (minor 1/round, recharge 456) ✦ Gaze Close blast 3; blind creatures are immune; +8 vs. Will; the target cannot use attack powers (save ends). If the child of sehan makes an attack that includes the target while they are being affected by this condition, the target gets an immediate save with a +2 bonus. [B]Intuitive Defense[/B] (immediate interrupt, when the child of sehan would be hit by an attack; recharge 456) The child of sehan gains a +3 bonus to all defenses until the end of its next turn. [B]Hive Mind[/B] (free, when within 10 squares of another child of sehan; encounter) The child of sehan can reroll an attack roll, skill check, or saving throw. It must use the second result, even if it’s lower. --- Alignment Chaotic Evil Languages Common (cannot speak) Str 20 (+9) Dex 12 (+5) Wis 16 (+7) Con 18 (+8) Int 6 (+2) Cha 8 (+3) Overall, I think this is pretty close. Is the Pacifying Gaze too powerful? What are your thoughts? In the first module, the PCs can encounter a single child of sehan to help the PCs understand the effects of Green Welcome. For my conversion, I will have the PCs encounter the lone child of sehan, but combine it with a variation of the “working the crowd” skill challenge from Dragon #368. Essentially, the Exag citizens don’t like outsiders, so when the PCs attack the former Exag citizen (who is now a horrible plant monster), if the PCs don’t try to pacify / appease the crowd, the crowd will get increasingly hostile and will begin to impact the encounter. [/QUOTE]
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Module Conversion: Seeds of Sehan (Comments, feedback, and help appreciated)
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