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Module Conversion: Seeds of Sehan (Comments, feedback, and help appreciated)
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<blockquote data-quote="spinmd" data-source="post: 4814850" data-attributes="member: 19965"><p><strong>New Hazard: Yellow Mold</strong></p><p></p><p><strong>Yellow Mold</strong> Level 7 Obstacle </p><p>Hazard XP 300</p><p></p><p>Usually found in damp, natural caverns, these furry carpets of yellow-brown mold release a cloud of poisonous spores when disturbed.</p><p>---</p><p><strong>Hazard</strong>: Yellow mold fills a square (the square is difficult terrain). When triggered, it releases a cloud of spores.</p><p>---</p><p><strong>Perception</strong></p><p>✦ No check is necessary to notice the mold.</p><p>Additional Skill: Dungeoneering</p><p>✦ DC 21: The character identifies the mold as yellow mold.</p><p>---</p><p><strong>Trigger</strong></p><p>When a creature enters a square of yellow mold, or kicks or pokes at it from an adjacent square, or attacks it in any way, the mold releases a cloud of poisonous spores. All creatures in the initial burst or that begins its turn in a yellow mold cloud is attacked by the poison.</p><p>---</p><p><strong>Attack</strong></p><p>Standard Action Close burst 1</p><p>Targets: All creatures in burst</p><p>Attack: +10 vs. Fortitude</p><p>Hit: 1d10 + 2 poison damage and ongoing 5 poison damage and weakened (save ends both).</p><p>Effect: The cloud provides concealment for creatures inside it. The cloud persists until the end of the encounter or for 5 minutes. Once a patch of yellow mold creates a cloud, it can’t create another one for 24 hours.</p><p>---</p><p><strong>Countermeasures</strong></p><p>✦ A character can move into a square or retrieve an object from a square of yellow mold without triggering the cloud by making a DC 26 Dungeoneering check. The character’s move must end in the yellow mold’s square.</p><p>✦ The yellow mold is destroyed if the square it occupies takes 45 or more points of fire damage.</p><p>✦ The yellow mold goes dormant while exposed to direct sunlight.</p><p></p><p></p><p></p><p>Pretty much reskinned Doomspores with a few minor modifications.</p></blockquote><p></p>
[QUOTE="spinmd, post: 4814850, member: 19965"] [B]New Hazard: Yellow Mold[/B] [B]Yellow Mold[/B] Level 7 Obstacle Hazard XP 300 Usually found in damp, natural caverns, these furry carpets of yellow-brown mold release a cloud of poisonous spores when disturbed. --- [B]Hazard[/B]: Yellow mold fills a square (the square is difficult terrain). When triggered, it releases a cloud of spores. --- [B]Perception[/B] ✦ No check is necessary to notice the mold. Additional Skill: Dungeoneering ✦ DC 21: The character identifies the mold as yellow mold. --- [B]Trigger[/B] When a creature enters a square of yellow mold, or kicks or pokes at it from an adjacent square, or attacks it in any way, the mold releases a cloud of poisonous spores. All creatures in the initial burst or that begins its turn in a yellow mold cloud is attacked by the poison. --- [B]Attack[/B] Standard Action Close burst 1 Targets: All creatures in burst Attack: +10 vs. Fortitude Hit: 1d10 + 2 poison damage and ongoing 5 poison damage and weakened (save ends both). Effect: The cloud provides concealment for creatures inside it. The cloud persists until the end of the encounter or for 5 minutes. Once a patch of yellow mold creates a cloud, it can’t create another one for 24 hours. --- [B]Countermeasures[/B] ✦ A character can move into a square or retrieve an object from a square of yellow mold without triggering the cloud by making a DC 26 Dungeoneering check. The character’s move must end in the yellow mold’s square. ✦ The yellow mold is destroyed if the square it occupies takes 45 or more points of fire damage. ✦ The yellow mold goes dormant while exposed to direct sunlight. Pretty much reskinned Doomspores with a few minor modifications. [/QUOTE]
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Module Conversion: Seeds of Sehan (Comments, feedback, and help appreciated)
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