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Module Conversion: Seeds of Sehan (Comments, feedback, and help appreciated)
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<blockquote data-quote="spinmd" data-source="post: 4816639" data-attributes="member: 19965"><p><strong>Yak Folk</strong></p><p></p><p>So for the yak folk, I am thinking of giving them some form of racial power or theme that identifies them as yak folk. Then I can create Yak folk sorcerers, monks, fighters, etc. that still carry a common theme.</p><p></p><p>For that racial theme, I started looking at what they had in 3e. They had a body meld ability which will play better as a yak folk only ritual. They could summon / command jann, which is too powerful for a racial theme. They could use magical staffs which I can't see an easy racial power there.</p><p></p><p>As the 3e version doesn't really address what I am looking for, I have been brainstorming some ideas. I could design something similar to the minotaur (as the yak folk have big horns), some mechanic that demonstrates their meditative / contemplative nature (they are encountered in a Eastern-themed temple of knowledge in the 3rd module), or something that shows their staff mastery (knock people prone maybe?).</p><p></p><p>Anybody got some cool ideas?</p></blockquote><p></p>
[QUOTE="spinmd, post: 4816639, member: 19965"] [B]Yak Folk[/B] So for the yak folk, I am thinking of giving them some form of racial power or theme that identifies them as yak folk. Then I can create Yak folk sorcerers, monks, fighters, etc. that still carry a common theme. For that racial theme, I started looking at what they had in 3e. They had a body meld ability which will play better as a yak folk only ritual. They could summon / command jann, which is too powerful for a racial theme. They could use magical staffs which I can't see an easy racial power there. As the 3e version doesn't really address what I am looking for, I have been brainstorming some ideas. I could design something similar to the minotaur (as the yak folk have big horns), some mechanic that demonstrates their meditative / contemplative nature (they are encountered in a Eastern-themed temple of knowledge in the 3rd module), or something that shows their staff mastery (knock people prone maybe?). Anybody got some cool ideas? [/QUOTE]
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