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Module Design: Questions, not Answers.
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<blockquote data-quote="tlantl" data-source="post: 5839454" data-attributes="member: 55225"><p>I write very simple adventures for my group that aren't super complicated, merely outlines in most cases, therefore they could never pass muster as a publishable adventure since 90% of the details don't exist until the players start playing it. </p><p></p><p>I can see where this could be fun for those of us who run things from the seats of our pants, but I can only assume that the vast majority of people need a little more information. Professional writers make their livings using words. Professionals are the people who get their stuff published. It's kind of hard to be a professional writer if you don't actually write anything.</p><p></p><p>[MENTION=56189]Kzach[/MENTION];</p><p></p><p>Perhaps a little clarification regarding the questions part of your post might be helpful since I don't really see how questions fit in this situation. If the dungeon has a story line and a deep plot it needs to be communicated. If a creature is likely to be used in combat it's stats are needed. </p><p></p><p>I know for a fact if I give one of my outlines to one of my friends to play I'll need to spend an hour explaining how it works in the context of my game, or how to use it in his.</p></blockquote><p></p>
[QUOTE="tlantl, post: 5839454, member: 55225"] I write very simple adventures for my group that aren't super complicated, merely outlines in most cases, therefore they could never pass muster as a publishable adventure since 90% of the details don't exist until the players start playing it. I can see where this could be fun for those of us who run things from the seats of our pants, but I can only assume that the vast majority of people need a little more information. Professional writers make their livings using words. Professionals are the people who get their stuff published. It's kind of hard to be a professional writer if you don't actually write anything. [MENTION=56189]Kzach[/MENTION]; Perhaps a little clarification regarding the questions part of your post might be helpful since I don't really see how questions fit in this situation. If the dungeon has a story line and a deep plot it needs to be communicated. If a creature is likely to be used in combat it's stats are needed. I know for a fact if I give one of my outlines to one of my friends to play I'll need to spend an hour explaining how it works in the context of my game, or how to use it in his. [/QUOTE]
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Module Design: Questions, not Answers.
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