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Module Design: Questions, not Answers.
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5840230"><p>Didn't find rolling initiate every round to be much of an issue. Especially with group initatiative rather than individual initiative as the default. </p><p> </p><p></p><p> </p><p>THAC0 isn't as hard as people make it out to be. First, many AD&D 2E character sheets have an area for you to calculate your thac0 against all possible armor classes. Because you aren't adding crazy modifiers to the roll, this means there is generally less on the fly math. You pretty much know by looking at your sheet what number you need to roll to hit a given target. I do understand people have reservations about it. And i thought going back to it after years of d20 would be a problem. But I actually found it was quite the opposite. </p><p> </p><p> </p><p></p><p> </p><p>3E has a rule for everything. 2E has a bunch of purely optional rules which are much less deep than the 3E ones. Take NWPs versus 3E skills. I found these much faster in practice than 3E skills</p><p> </p><p></p><p> </p><p>I had zero problem running THAC0 and frankly didn't find it any harder than d20+modifier as a GM (for the players I would argue it was easier because they calculated their thac0s in advance against all ACs). It really wasn't the monster people make it out to be. And the numbers are much more contained. But all of our combats were consistently and without fail much faster than our 3E or 4E combats. A lot of this has to do with other elements I am sure, such as how easy monsters were to hit and how many HP they had. But I ran 3E for years and years, and combats always took a while. This just wasn't the case when we went back to 2E.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5840230"] Didn't find rolling initiate every round to be much of an issue. Especially with group initatiative rather than individual initiative as the default. THAC0 isn't as hard as people make it out to be. First, many AD&D 2E character sheets have an area for you to calculate your thac0 against all possible armor classes. Because you aren't adding crazy modifiers to the roll, this means there is generally less on the fly math. You pretty much know by looking at your sheet what number you need to roll to hit a given target. I do understand people have reservations about it. And i thought going back to it after years of d20 would be a problem. But I actually found it was quite the opposite. 3E has a rule for everything. 2E has a bunch of purely optional rules which are much less deep than the 3E ones. Take NWPs versus 3E skills. I found these much faster in practice than 3E skills I had zero problem running THAC0 and frankly didn't find it any harder than d20+modifier as a GM (for the players I would argue it was easier because they calculated their thac0s in advance against all ACs). It really wasn't the monster people make it out to be. And the numbers are much more contained. But all of our combats were consistently and without fail much faster than our 3E or 4E combats. A lot of this has to do with other elements I am sure, such as how easy monsters were to hit and how many HP they had. But I ran 3E for years and years, and combats always took a while. This just wasn't the case when we went back to 2E. [/QUOTE]
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