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General Tabletop Discussion
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Module Design: Questions, not Answers.
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<blockquote data-quote="BobTheNob" data-source="post: 5840266" data-attributes="member: 82425"><p>The thing Im looking for in this is not that improvisation is something you can do by casting aside rules, but one where the rules support improvisation. I dont want a game system where I have to step outside the box to improvise : I want improvisation to work WITHIN the box.</p><p></p><p>Sure, I could improvise with 2e,3e,4e. But in all cases it involved pushing rules aside, and the more "rules tight" a system becomes, the more this becomes ill-advised. Im more looking for something where improvising IS the rule.</p><p></p><p>I keep coming back to FATE and the way its rules allowed players to inject narrative. Genius. Maybe not appropriate for D&D, but it opened my mind to thinking that there are ways that RPG design can be done on different lines to what we are currently used to in D&D design space.</p><p></p><p>In a way its thinking outside the box for deriving design so that DM's and players can improvise WITHOUT needing to leave the box.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5840266, member: 82425"] The thing Im looking for in this is not that improvisation is something you can do by casting aside rules, but one where the rules support improvisation. I dont want a game system where I have to step outside the box to improvise : I want improvisation to work WITHIN the box. Sure, I could improvise with 2e,3e,4e. But in all cases it involved pushing rules aside, and the more "rules tight" a system becomes, the more this becomes ill-advised. Im more looking for something where improvising IS the rule. I keep coming back to FATE and the way its rules allowed players to inject narrative. Genius. Maybe not appropriate for D&D, but it opened my mind to thinking that there are ways that RPG design can be done on different lines to what we are currently used to in D&D design space. In a way its thinking outside the box for deriving design so that DM's and players can improvise WITHOUT needing to leave the box. [/QUOTE]
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Module Design: Questions, not Answers.
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