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*TTRPGs General
Module-writing: the proper ingredients
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<blockquote data-quote="Stormonu" data-source="post: 5182605" data-attributes="member: 52734"><p>I rarely agree with him, but I think this time around Steel_Wind has the right of it. What he pointed out are all things that raise a module above something I myself could throw together in a weekend and pitch at my players.</p><p></p><p>One thing that I don't think has been point out that will ruin my enjoyment of a module quicker than anything is a lack of internal consistency. <em>Keep on the Shadowfell</em> is a big culprit in this area - the tiny keep with its 900 residents, kobolds that simply "pop" into existence because its time for them to enter the fight, access to the BBEG only through a trap even the boss can't bypass and several others (Unfortunately, Paizo isn't immune either; there's several "waitaminute - how is that possible or that makes no sense" moments in <em>Crypt of the Everflame</em>). I can overlook one or two errors, but when my <em>players</em> start raising questions - and I have to wonder about it too, that bums me out and can turn a serious adventure into a bit of a joke.</p><p></p><p>Also, on maps: beautiful maps are nice, but in the end, I'm just as happy with DCC's blue-and-white maps as I enjoy the rendered maps from Paizo and the like. After all, most of the time only the DM gets to see those maps anyways.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5182605, member: 52734"] I rarely agree with him, but I think this time around Steel_Wind has the right of it. What he pointed out are all things that raise a module above something I myself could throw together in a weekend and pitch at my players. One thing that I don't think has been point out that will ruin my enjoyment of a module quicker than anything is a lack of internal consistency. [I]Keep on the Shadowfell[/I] is a big culprit in this area - the tiny keep with its 900 residents, kobolds that simply "pop" into existence because its time for them to enter the fight, access to the BBEG only through a trap even the boss can't bypass and several others (Unfortunately, Paizo isn't immune either; there's several "waitaminute - how is that possible or that makes no sense" moments in [I]Crypt of the Everflame[/I]). I can overlook one or two errors, but when my [I]players[/I] start raising questions - and I have to wonder about it too, that bums me out and can turn a serious adventure into a bit of a joke. Also, on maps: beautiful maps are nice, but in the end, I'm just as happy with DCC's blue-and-white maps as I enjoy the rendered maps from Paizo and the like. After all, most of the time only the DM gets to see those maps anyways. [/QUOTE]
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