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General Tabletop Discussion
*TTRPGs General
Module-writing: the proper ingredients
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<blockquote data-quote="KJSEvans" data-source="post: 5203213" data-attributes="member: 89882"><p>Speaking of good modules and maps, I wonder what you folks think about HackMaster's recently released Frandor's Keep? It's extremely detailed and compelling.</p><p></p><p>I am also presently working on writing a supplement ... basically I'm working on a broad concept of providing modular options and, yes, interesting stories. </p><p></p><p>The PCs are caught in the middle of an uprising -- they can choose if they want to work for the men in power or help the weak; and along the way they will have minimally five detailed adventure opportunities that they can follow. Or they can skip them. Or they can focus on only one or two ... it's totally up to them, and the GM will still get a lot of use out of the supplement regardless. </p><p></p><p>One part of this includes the maps -- I've been making my own. Having now been exposed to Chris West's work, I can also see a few ways to improve mine a bit more. Perhaps I'll post them in a little bit...</p></blockquote><p></p>
[QUOTE="KJSEvans, post: 5203213, member: 89882"] Speaking of good modules and maps, I wonder what you folks think about HackMaster's recently released Frandor's Keep? It's extremely detailed and compelling. I am also presently working on writing a supplement ... basically I'm working on a broad concept of providing modular options and, yes, interesting stories. The PCs are caught in the middle of an uprising -- they can choose if they want to work for the men in power or help the weak; and along the way they will have minimally five detailed adventure opportunities that they can follow. Or they can skip them. Or they can focus on only one or two ... it's totally up to them, and the GM will still get a lot of use out of the supplement regardless. One part of this includes the maps -- I've been making my own. Having now been exposed to Chris West's work, I can also see a few ways to improve mine a bit more. Perhaps I'll post them in a little bit... [/QUOTE]
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Module-writing: the proper ingredients
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